New Scientist - USA (2021-12-18)

(Maropa) #1
18/25 December 2021 | New Scientist | 13

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Some dinosaurs could


run at 45 km per hour


Palaeontology

Carissa Wong

of ostrich-like animals called
the ornithomimids, are thought
to have reached top speeds of
about 48 kilometres per hour.
The newly discovered tracks
offer a rare insight, as most
fossilised dinosaur footprints
are made by walking, rather
than running, dinosaurs.
“High-velocity trackways are
very scarce around the world,”
says Torices. But recent findings
are changing the image of
dinosaurs from just walkers
to very good runners, she adds.
In line with previous
discoveries, this study shows
that the fastest dinosaurs were
medium-sized animals, says
John Hutchinson at the Royal
Veterinary College in the UK.
When the researchers looked
more closely at the estimated
speeds between consecutive
footprints, they found evidence
that the second track was
produced by an agile dinosaur
that could suddenly reduce its
speed before rapidly moving on.
The dinosaurs may have been
pursuing prey such as iguanodon,
a horny-beaked herbivorous
dinosaur, says Torices. ❚

A footprint left by a
dinosaur moving at high
speed, found in Spain

ABOUT 100 million years ago
in what is now northern Spain,
dinosaurs reached running
speeds of up to 45 kilometres
per hour, making them among
the fastest known dinosaurs.
The conclusion comes from an
analysis of fossil footprint tracks.
A few three-toed dinosaur
footprints were discovered at the
site in La Rioja some 35 years ago.
Now, further excavations at the
site have revealed more prints.
In total, there are five footprints
forming one short trail, and a
second trail of seven footprints.
The trails were made by
two medium-sized dinosaurs,
each about 2 metres tall and
4 to 5 metres long, that may have
belonged to either the spinosaur
or carcharodontosaur family
of predatory theropods.
Angélica Torices at the
University of La Rioja and her
colleagues analysed the distance
between consecutive footprints

made by the same leg, or the
stride length. They then plugged
the information into equations
previously shown to describe
the relationship between stride
length and speed across a range
of vertebrates, including humans.
This revealed that the dinosaurs
were among the fastest we know.
The first track was made by a
dinosaur that gradually accelerated
to speeds of 37 kilometres per
hour, while the second reptile
was moving at up to 45 kilometres
per hour with abrupt changes
in speed, suggesting it switched
directions as it ran (Scientific
Reports, doi. org/ g8s6).
The fastest dinosaurs, most
of which belonged to a group

5 metres
Estimated body length of the
fast-running predatory dinosaurs

A TABLE TENNIS-playing robot
can keep up a rally against
humans, but like many amateur
players, it struggles when
attempting fancier shots.
Yapeng Gao, Jonas Tebbe and
Andreas Zell at the University
of Tübingen in Germany
designed a computer simulation
in which a virtual robot arm
equipped with a table tennis
racket attempted to return ping
pong balls across a virtual table
tennis table.
The researchers ran this
simulation so that a machine
learning algorithm could
work out how the velocity and
orientation of the racket affects
the path the ball takes.
Once this algorithm, which
learns by trial and error, could
reliably return the ball, the
researchers set it up to control
the movement of a real robot
arm positioned next to a
table (pictured).
The system used two cameras
to track the location of the real
ball every 7 milliseconds, and the
algorithm processed the signals
and decided where to move the
robotic arm to hit and return
the ball.
The signals that the algorithm
sent allowed the robot arm to
accurately play shots to within
an average of 24.9 centimetres
of the intended location. This
accuracy level was slightly

worse than when the algorithm
was working with a simulation –
a common occurrence, says
Tebbe, as computer simulations
can’t accurately represent
everything in the physical world.
The entire process – including
training in the virtual simulation
and in the real world – took just
1.5 hours, demonstrating how
rapidly algorithms can learn to
perform in a new situation
(arxiv.org/abs/2109.03100).
However, although the robot
performed well against human
players, it was tripped up by fast
shots – and, surprisingly, by
slow ones. “If a ball is slow, the
robot needs to generate more
speed,” says Tebbe. It struggled
to do that, and the ball often
slumped off the racket.
“By training the system for
a relatively short period of time
the robot is able to cope well
with differences in serve, and
capable of returning using a
random policy,” says Jonathan
Aitken at the University of
Sheffield in the UK, who
wasn’t involved in the study.
Aitken is surprised the
algorithm flunked returning
slow shots. He also finds it
interesting that it sometimes
struggled with making shots
because of the mechanical
limitations of the robot
system, rather than because
of shortcomings with the
algorithm.
The robot arm has other
limitations. For instance, it
struggles to play backspin
shots, says Zell, because it is
unable to hold the racket at
the required angle needed to
perform such shots. But despite
these issues, he believes the
robot is a good player.
“It’s not worse than a regular
human player,” he says. “It’s
GA already on par with me.” ❚


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This robot arm can play
table tennis as well as
a regular human player

Technology

Chris Stokel-Walker

Robot learns to


play table tennis


in just 1.5 hours

Free download pdf