SolidWorks 2010 Bible

(Martin Jones) #1

Part VII: Working with Specialized Functionality


FIGURE 33.14

Use the Move Component PropertyManager to move the sled.


You may want to mate the bottom of the sled at a distance from the bottom of the track so the
camera is not too close the floor.

Hiding the sled
Hiding the sled turns out to be more of a task than you might have imagined. Because you have to
be able to see the sled to position it, and you have to have a portion of the sled in the field of view
if you want to use it to control the camera target, you will have created the animation with the sled
always visible. If you hide it, the MotionManager actually make it transparent in the background,
and fades from opaque at the other end of the timeline. You need to move the time bar to the other
end of the timeline and hide the part there, too.

Turning the camera on
Once you have created the animation from the bird’s-eye point of view, and you can see the cam-
era actually travel around the track, you will want to see the animation through the camera. To do
this, first deselect Disable View Key Creation by right-clicking the Orientation and Camera Views
item; then right-click the camera in the MotionManager design tree and select Camera View. If you
want to return to the bird’s-eye view, just reverse the procedure.

In the end, using sleds has its own set of difficulties compared to simply moving the camera with-
out attaching it to any thing. Neither is easy or convenient.
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