SolidWorks 2010 Bible

(Martin Jones) #1

Part II: Building Intelligence into Your Parts


In the model from Figure 7.62, two Point deform features are used, one to apply some shape to the
back and one to apply some shape to the seat.

Curve to curve deform...................................................................................


Because the Curve to curve uses curve (or sketch or edge) data, it is a more precise method than
the other deform types. The main concept here is to transform a curve on the original model to a
new curve, thus deforming the body to achieve the new geometry.

The model shown in Figure 7.63 has been created using the Curve to curve deform. The part starts
as a simple sweep (sweep an arc along an arc), and then a split line is created to limit the deform to
a specific area of the model. The model is on the CD-ROM with the filename Chapter 7 Deform
Curve to Curve.sldprt.

FIGURE 7.63

Using the Curve to curve deform option


Surface push deform ......................................................................................


I do not go into much detail on the Surface push deform type because it is not one of the more
useful functions in SolidWorks. In order to use it, you must have the body of the part that you are
modeling, and a tool body that you will use to shape the part that you are modeling. The finished
shape does not fit the tool body directly, but looks about half-way between the model and the tool
body, blended together in an abstract sort of way. It looks like the dent that would result from an
object being thrown very hard at a car fender, in that neither the thrown part nor the fender is
immediately recognizable from the result.
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