SolidWorks 2010 Bible

(Martin Jones) #1

Part III: Working with Assemblies


which is essentially a 3D sketch in the assembly with special properties. The Layout feature is
described in more detail later in this chapter. Assembly layout sketches are covered in more detail
in Chapter 12.

Multi-body modeling
Multi-body modeling, like in-context modeling, is a powerful technique with positives and nega-
tives. If you model what will later turn out to be separate parts together in a single part, you can
avoid in-context modeling altogether. It is not recommended that you replace assemblies with
multi-body modeling for a number of reasons, such as limitations of multi-body techniques for
common assembly operations like dynamic assembly motion and interference detection. Used judi-
ciously, multi-body modeling can help you save time making models that hold up well to changes.
Multi-body modeling is discussed in depth in Chapter 26, along with a direct comparison to assem-
bly modeling and a justification for why you shouldn’t replace assemblies with multi-body parts.

Dealing with the Practical Details of


In-Context Modeling


Figure 16.1 shows a simple box with the sketch of a simple top for the box. Notice in the
FeatureManager that two parts are listed as the top and base. The .050-inch offset is creating a
sketch in the top part that is driven by the edges of the base part. This simple assembly demon-
strates the in-context process in the sections that follow.

FIGURE 16.1

The top of the box being built in-context

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