Handbook for Sound Engineers

(Wang) #1
MIDI 1103

specific device or a sound generator within a device
that’s assigned to a particular channel.


Whenever a MIDI device, sound generator, or pro-
gram function is instructed to respond to a specific
channel number, it will only respond to messages that
are transmitted on that channel (i.e., it ignores channel
messages that are transmitted on any other channel). For
example, let’s assume that we’re going to create a short
song using a synthesizer that has a built-in sequencer (a
device or program that’s capable of recording, editing,
and playing back MIDI data) and two other synths, Fig.
29-3.



  1. We could start off by recording a drum track into
    the master synth using channel 10 (many synths are
    pre-assigned to output drum/percussion sounds on
    this channel).
    2. Once recorded, the sequence will then transmit the
    notes and data over channel 10, allowing the
    synth’s percussion section to be heard.
    3. Next, we could set a synth module to channel 3,
    and instruct the master synth to transmit on the
    same channel (since the synth module is set to
    respond to data on channel 3, its generators will
    sound whenever the master keyboard is played).
    We can now begin recording a melody line into the
    sequencer’s next track.
    4. Playing back the sequence will then transmit data
    to both the master synth (percussion section) and
    the module (melody line) over their respective
    channels. At this point, our song is beginning to
    take shape.
    5. Now, we can set a sampler (or other instrument
    type) to respond to channel 5, and instruct the
    master synth to transmit on the same channel,
    allowing us to further embellish the song.
    6. Now that the song’s complete, the sequencer can
    then play the musical parts to the synths on their
    respective MIDI channels, all in an environment
    that allows us to have complete control of volume,
    edit, and a wide range of functions over each
    instrument. In short, we’ve created a true multi-
    channel working environment.


It goes without saying that the above example is just
but one of the infinite setup and channel possibilities
that can be encountered in a production environment.
It’s often true, however, that even the most complex
MIDI and production rooms will have a system, a basic
channel and overall layout that makes the day-to-day
operation of making music easier. This layout and the
basic decisions in your own room are, of course, up to
you. Streamlining a system to work both efficiently and
easily will come over time with experience and practice.

29.2.2 MIDI Modes

Electronic instruments often vary in the number of
sounds and/or notes that can be simultaneously pro-
duced by their internal sound-generating circuitry. For
example, certain instruments can only produce one note
at a single time (known as a monophonic instrument),
while others can generate 16, 32, and even 64 notes at
once (these are known as polyphonic instruments). The
latter type is easily capable of playing chords and/or
more than one musical line on a single instrument.
In addition, some instruments are only capable of
producing a single generated sound patch (often
referred to a voice) at any one time. Its generating cir-

Figure 29-2. Up to 16 channels can be transmitted through
a single MIDI cable.


0000 = CH#1 0100 = CH#5 1000 = CH#9 1100 = CH#13
0001 = CH#2 0101 = CH#6 1001 = CH#10 1101 = CH#14
0010 = CH#3 0110 = CH#7 1010 = CH#11 1110 = CH#15
0011 = CH#4 0111 = CH#8 1011 = CH#12 1111 = CH#16

Figure 29-3. MIDI setup showing a set of MIDI channel
assignments.



  1. mondo pad

  2. taiko drums

  3. piano

  4. synth solo

  5. MIDI guitar

  6. strings

  7. strings hi

  8. strings lo

  9. perc

  10. satas claws

  11. hells bells

  12. horns

  13. big bass

  14. celeste

  15. b3

  16. blockhead


In Out Thru

Synth module (Ch #3)

In Out Thru

In Out Thru

Master controller (Ch#10) -
percussion
Sampler module (Ch #5)
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