Handbook for Sound Engineers

(Wang) #1

  • Quarter-frame messages—These are transmitted
    only while the system is running in real or variable
    speed time, in either forward or reverse direction.
    True to its name, four quarter-frame messages are
    generated for each time code frame. Since 8
    quarter-frame messages are required to encode a
    full SMPTE address (in hours, minutes, seconds,
    and frames—00:00:00:00), the complete SMPTE
    address time is updated once every two frames. In
    other words, at 30 fps, 120 quarter-frame messages
    would be transmitted per second, while the full
    time code address would be updated 15 times in
    the same period. Each quarter frame message
    contains 2 bytes. The first byte is F1, the
    quarter-frame common header, while the second
    byte contains a nibble (four hits) that represents
    the message number (0 through 7) and a nibble for
    encoding the time field digit.

  • Full messages—Quarter-frame messages are not sent
    in the fast-forward, rewind, or locate modes, as this
    would unnecessarily clog a MIDI data line. When the
    system is in any of these shuttle modes, a full
    message is used to encode a complete time code
    address within a single message. After a fast shuttle
    mode is entered, the system generates a full message
    and then places itself in a pause mode until the
    time-encoded slaves have located to the correct posi-
    tion. Once playback has resumed, MTC will again
    begin sending quarter-frame messages.

  • MIDI cueing messages—MIDI cueing messages are
    designed to address individual devices or programs
    within a system. These 13 bit messages can be used


to compile a cue or edit decision list, which in turn
instructs one or more devices to play, punch in, load,
stop, and so on at a specific time. Each instruction
within a cueing message contains a unique number,
time, name, type, and space for additional informa-
tion. At the present time, only a small percentage of
the possible 128 cueing event types has been defined.

SMPTE/MTC Conversion. Although MTC is com-
monly implemented within a software or hardware
system itself (that’s the functional and economic beauty
of it), whenever a hardware device that doesn’t talk
MTC (but only a flavor of the SMPTE protocol), a
SMPTE-to-MIDI converter must be used, Fig. 29-37.
These conversion systems are available as stand-alone
devices or as an integrated part of a multiport MIDI
interface/patch bay/synchronizer system. Certain analog
and digital multitrack systems include a built-in MTC
port within their design, meaning that the machine can
be synchronized to a DAW/sequencing system without
the need for any additional hardware, beyond a MIDI
interface.

Figure 29-37. SMPTE time code can be easily converted t
MTC (and vice versa) for distribution throughout a produc-
tion system.

SMPTE/MIDI interface DAW/sequencer

SMPTE MTC

Analog multitrac
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