1246 Chapter 34
also, as explained previously, improve the ability to
understand speech by effectively making it louder.
34.2.3.1.4 When Reverberation Is a Problem
While some reverberation is useful, too much reverbera-
tion causes muddy or boomy sound quality in a musical
performance and makes speech very difficult to under-
stand. In this case, the reverberation is a problem simi-
lar to that of too much ambient noise except that the
reverberation gets louder as the signal gets louder so
that a reverberation problem cannot be solved by simply
turning up the volume control.
34.2.3.2 Reverberation and the Sound Reinforcement
System
The indoor sound system model includes two important
assumptions:
- The room has no distinct echoes.
- The room has a well-developed and statistically
random reverberant field, Fig. 34-5.
The first assumption limits the model to rooms with
few or no distinct echoes. This is an acceptable limita-
tion since a room with distinct echoes needs acoustic
treatment before a sound system can be applied. The
second assumption is acceptable for the purposes of this
section, although it should be understood that differ-
ences in reflecting and absorbing surfaces in most
rooms prevent true randomness.
The reason the reverberant field must be considered
is that it will help the system maintain a more consistent
LP from seat to seat, even though it will hinder, to some
extent, the attempt to provide intelligible sound to every
seat.
34.2.3.2.1 Direct/Reverberant Ratio
Direct/reverberant ratio is a ratio of the direct sound at
some point in a room to the reverberant sound, which is
assumed to be the same everywhere in the room. A high
direct/reverberant ratio means good speech intelligibil-
ity (if all other factors are favorable).
34.2.3.2.2 Loudspeaker Q
Q is a measure of the directional properties of a loud-
speaker (also see Chapters 17 and 18). An omnidirec-
tional loudspeaker has a Q of 1. A loudspeaker radiating
into a hemisphere has a Q of 2. A loudspeaker radiating
into half a hemisphere has a Q of 4 and so on, as shown
in Fig. 34-6. A related term, DI (directivity index), is
simply ten times the log (base 10) of Q. That is
(34-9)
A loudspeaker with a high Q will have a narrow
coverage pattern and will, therefore, concentrate its
sound energy on fewer seats than a low-Q loudspeaker.
Thus, the high-Q loudspeaker can provide higher levels
of direct sound and, likewise, higher direct/reverberant
ratios. This leads to better intelligibility, at least in the
single loudspeaker case.
Figure 34-5. Direct and reverberant fields in a room.
Courtesy JBL Professional.
D. Directional loudspeakers.
A. Nondirectional loudspeakers.
B. Loudspeaker in "live" rooms.
C. Loudspeaker in "dead" rooms.
Reverberant field
Direct field
DI= 10 logQ