Acoustical Modeling and Auralization 225
response can then be recombined to yield a reflectogram
that presents a high degree of accuracy, especially when
compared to traditional ray-tracing techniques. Fig.
9-15 shows a comparative set of impulse response
reflectograms obtained by the adaptive beam tracing,
the image, the ray-tracing, and the nonadaptive
beam-tracing techniques in a model of a simple perfor-
mance space containing a stage and a balcony.
The adaptive model is able to yield a reflectogram
that is extremely close to that obtained with an image
method—i.e., it is able to generate all of the possible
reflections paths at a single point in space. From the
perspective of computing efficiency, the adaptive-beam
tracing methodology compares favorably with the
image methodology especially when the complexity of
the room and/or the order of the reflections is increased.
Other variants of the beam-tracing approach have
been developed. In the priority-driven approach,^7 the
algorithms are optimized to generate a series of the
most relevant beams from a psychoacoustics perspec-
tive so that the reflectogram can be generated very
rapidly, ideally in real time and the model can be used in
an interactive fashion. The beams are ranked in order of
importance based on a priority function that aims at
accurately reproducing the early portion of the reflecto-
gram since it is by far the most relevant to the percep-
tion of the space from the perspective of
psychoacoustics. The late portion of the reflectogram
(the late reverberation) is then modeled by using a
smooth and dense energy profile that emulates the
statistical decay of the energy in a large space.
A note on diffusion: The issue of diffusion has been of
prime interest to the developers of computer models
since commercially available or custom-made diffusers
are often integrated into room designs, sometimes at a
high cost. Although diffusion is an essential qualitative
part of the definition of a sound field, the quantitative
question of “how much diffusion is needed?” is often
answered using considerations that have little founda-
tion in scatter theory and/or general acoustics. A
concept as elementary as reverberation finds its clas-
sical quantitative representation (the Sabine/Eyring
equation and associated variants) rooted into the notion
that the sound field is assumed to be diffuse, and unless
this condition is met in reality, one will encounter
substantial errors in predicting the reverberation time.
Today’s advanced large room computer acoustic simula-
tion software products incorporate the ability to model
diffused reflections using either a frequency dependence
function or an adaptive geometry that spreads out the
incident energy of the sound ray over a finite area. This
allows for a much more accurate correlation between
predicted and test data especially in rooms that have
geometry involving shapes and aspect ratios that are out
of the ordinary, noneven distribution of absorptive
surfaces, and/or coupled volumes.^8 Under these condi-
tions the incorporation of diffusion parameters into the
model is necessary and a specular-only treatment of the
reflections (even when using an efficient ray-tracing
technique) will lead to errors.
9.2.2.2 Wave Equation Models
Wave equation models are based on an evaluation of the
fundamental wave equation, which in its simplest form
relates the pressure p of a wave at any point in space to
its environment via the use of the 3D Laplacian operator
(^) and the wave number k:
(9-13)
Figure 9-15. Comparative reflectograms for a simple room
model. From Reference 6.
Adaptive Beam Tracing
Time—s
Image Method
5
0
–5
–10
0 0.1 0.2 0.3
Nonadaptive Beam Tracing
Ray-Tracing
SPL(dB)
SPL(dB)
5
0
–5
–10
5
0
–5
–10
5
0
–5
–10
SPL(dB)
SPL(dB)
0 0.1 0.2 0.3
0 0.1 0.2 0.3
0 0.1 0.2 0.3
Time—s
Time—s
Time—s
^2
2
pk
2
+0p=