Handbook for Sound Engineers

(Wang) #1
Fundamentals of Audio and Acoustics 29

If the obstruction is smaller than the wavelength of
the wave striking it, the wave diffracts around the
obstruction and continues to propagate. Both effects are
complex and frequency (wavelength) dependent,
making them difficult to calculate, Fig. 2-11.
The reflected wave will be strong if the surface is
large and has low absorption. As absorption is
increased, the level of the reflection is reduced. If the
surface is random, the wave can be scattered depending
on the size relationship between the wave and the
surface relief. Commercially available diffusors can be
used to achieve uniform scattering in critical listening
spaces, Fig. 2-12.


2.6 Surface Shapes

The geometry of a boundary can have a profound affect
on the behavior of the sound that strikes it. From a

sound reinforcement perspective, it is usually better to
scatter sound than to focus it. A concave room boundary
should be avoided for this reason, Fig. 2-13. Many audi-
toriums have concave rear walls and balcony faces that
require extensive acoustical treatment for reflection
control. A convex surface is more desirable, since it
scatters sound waves whose wavelengths are small rela-
tive to the radius of curvature. Room corners can
provide useful directivity control at low frequencies, but
at high frequencies can produce problematic reflections.
Electrical reflections can occur when an electromag-
netic wave encounters a change in impedance. For such
waves traveling down a wire, the reflection is back
towards the source of the wave. Such reflections are not
usually a problem for analog waves unless there is a
phase offset between the outgoing and reflected waves.
Note that an audio cable would need to be very long for
its length to cause a significant time offset between the

Figure 2-9. The wavelength of an event determines how it interacts with the medium that it is passing through. Courtesy
Syn-Aud-Con.

1 wavelength Increasing
time

Phase angle
(deg)

T = 1/f
f = 1/T
= Tc
where,
T is the time in seconds,
f is frequency in hertz,
c is propagation speed
in feet or meters.
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