WHITE WILDERNESS Four of the absolute worst Lemming’s levels
T
he medieval historian
St Bede – aka The
Venerable Bede,
which really ought to
be a band name by
now – once compared life to a
sparrow’s flight through a
banqueting hall on a winter night: a
moment of light and warmth,
bookended by darkness. I
sometimes like to think of DMA
Design’s Lemmings as a modern
reworking of this existential fable,
with a couple of major differences.
Firstly, it’s about stupid rodents
rather than birds, and secondly, it
unfolds in a kind of Brighton Pier
version of hell, all novelty crystals
and gold pillars set to unholy
chiptune renditions of songs like
London Bridge is Falling Down.
Unlike Bede’s sparrow, the lemmings
need a bit of direction. They drop
from a magic window and trundle
protective streak. But once I’d begun,
I couldn’t let go. Who else, after all,
was going to guide these hapless
vermin back to their happily-ever-
after? Lemmings was the game that
taught me to empathise with
make-believe entities, and I glimpse
its mop-haired spectre in every
management sim I play today.
The game isn’t that difficult to
begin with, but mistakes are easily
made. Perhaps you’ve forgotten to set
one lemming as a blocker, in order to
box in the horde while you send out a
lone builder to bridge a gap. Perhaps
you’ve forgotten that there are only
so many of each skill to go around:
you can’t just make every last
lemming a floater as they toddle off a
cliff. Either way, any oversight
transforms the level into a
slaughterhouse line, with freshly
dropped lemmings dutifully
repeating the errors of their siblings,
death cries blending into a single,
garbled scream. I’m aware there are
worse ways to be introduced to the
concept of dying, but try telling that
to little infant Edwin, bawling his
eyes out at the altar of a Macintosh
Performa. Better yet, tell little infant
Edwin that you can pick skills while
the game is paused. Somehow I
didn’t work that out until 1999.
The other terrible thing that
Lemmings teaches you is that certain
deaths are necessary. Many levels
only require you to save a certain
percentage, and some lemmings are
difficult to retrieve once they’ve
performed their allotted tasks.
Blockers, especially, are the most
tragic of lemmings, unable to resume
walking once deployed unless you
send a digger to undermine them.
The game’s cruellest touch is that it
requires you to kill any lemming that
can’t be saved – individually or,
when time is short, care of a big old
nuke button. Condemned lemmings
don’t go quietly into that good night.
They shriek and clutch their skulls
until they burst. DMA Design, of
course, would go onto create Grand
Theft Auto – a much bloodier game,
but for my money, it’s actually
nowhere near as harrowing.
FALLING IN LOVE
LEMMINGS still haunts my nightmares almost three
decades later. By Edwin Evans-Thirlwell
LEMMINGS
brainlessly left or right unless
otherwise ordered. Your goal is to get
them through this souvenir-stand
underworld against the clock, by
assigning skills such as digger or
climber. On the other side of both the
entrance and exit portals lies not
wintry oblivion, but a heavenly vista
of green slopes and blue skies.
If the moral of Bede’s fable is to
savour every conscious moment, the
moral of Lemmings seems to be that
life is a nasty interlude full of spikes
and lava pools, to be navigated as
quickly as possible.
RUSH MODE
I was seven when I first played
Lemmings, and it properly did a
number on me. I was immediately
panic-stricken at the thought of
taking responsibility for creatures
who are their own worst enemies –
creatures who seemingly exist only
to traumatise anybody with a
1
THE STEEL MINES
O F K E S S E L
Dig a path using the
exploding lemmings but
don’t kill more than 90%,
and make sure you blow
up any blockers that
you’ve left behind.
2
HEAVEN CAN
WAIT
You don’t have any
blockers, so you’ll need to
trap your lemmings in a pit
while creating the route.
And do it all in just under
two minutes.
3
JUST A MINUTE
(PART TWO)
Sixty seconds of frantic
wrangling with diggers,
bashers, and climbers.
You need to hold back the
crowd but you also can’t
afford to dawdle.
4
SAVE ME!
You have to land a
lemming on a ledge, then
build a staircase and
transform that lemming
into a blocker, before the
others walk off the edge
to their deaths.
1
2
3
4
PC GAMING LEGENDS
YOUR GOAL IS TO GET THEM
THROUGH THIS SOUVENIR-STAND
UNDERWORLD AGAINST THE CLOCK,
BY ASSIGNING SKILLS