Reverse Engineering for Beginners

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APPENDIX F. CHEATSHEETS APPENDIX F. CHEATSHEETS


FPUFloating-point unit............................................................................................ .viii


CISCComplex instruction set computing............................................................................. 12


RISCReduced instruction set computing.............................................................................. 3


GUIGraphical user interface........................................................................................ 668


RTTIRun-time type information.................................................................................... 536


BSSBlock Started by Symbol........................................................................................ 17


SIMDSingle instruction, multiple data.............................................................................. 183


BSODBlack Screen of Death....................................................................................... 661


DBMSDatabase management systems............................................................................. .xix


ISAInstruction Set Architecture..................................................................................... .iv


HPCHigh-Performance Computing................................................................................. 492


SEHStructured Exception Handling :68.3 on page 677.............................................................. 28


ELFExecutable file format widely used in *NIX systems including Linux............................................. .xix


TIBThread Information Block...................................................................................... 269


PICPosition Independent Code:67.1 on page 663................................................................... .xix


NANNot a Number................................................................................................ 884


NOPNo OPeration.................................................................................................. 19


BEQ(PowerPC, ARM) Branch if Equal................................................................................ 85


BNE(PowerPC, ARM) Branch if Not Equal........................................................................... 196


BLR(PowerPC) Branch to Link Register............................................................................. 731


XOReXclusive OR................................................................................................. 889


MCUMicrocontroller unit.......................................................................................... 466


RAMRandom-access memory....................................................................................... 72


EGAEnhanced Graphics Adapter................................................................................... 868


VGAVideo Graphics Array.......................................................................................... 868


APIApplication programming interface............................................................................. 628

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