February 2022 • Macworld 81
streets, and
demonstrates
the lateral
thinking that
you need
to solve
the game’s
imaginative
puzzles. And,
as the story
progresses,
you can have
up to four
panels of artwork on the screen at
once, giving you great freedom to
combine objects, or move from one
location to another as you continue
your quest.
At £11.39, the game’s roughly two-
hour duration seems expensive, but
it’s certainly a fascinating challenge
for fans of puzzle games – and there’s
also an iOS version for £4.99.
- Lumo
Price: £14.99 from fave.co/3lUBzop
I’m old enough to remember the thrill
I got from early 3D games such as
Knight Lore and Head Over Heels that
were released on the ZX Spectrum
back in the 80s. And so, it seems,
is Gareth Noyce, the lead designer
of indie games developer Triple Eh?
In fact, the (at the time) 11-year-old
Gareth was even brainy enough to
design his own levels for Head Over
Heels during his summer holidays.
A few years ago he found himself
wondering what would happen if you
could design one of those old-school
3D games with the full power of a
modern graphics card behind it. The
result is Lumo, a game that combines
the puzzles and platform action of
those old 1980s games with modern
3D graphics and lighting effects.
The game’s hero – complete with
pointy wizard hat – looks like he’s
been lifted straight from an 80s video
game as he runs and jumps through
more than 400 rooms full of spiky
traps, flame-throwers and platform
puzzles. There are also nods towards
other classic games, including a level
that looks just like the classic Marble
29.