84 Macworld • February 2022
MAC GAMING
personality of
its own.
The static
screenshot
shown here
looks very
much like the
fast-paced
Diablo 3 – as
well as sharing
the same
basic storyline
- as you
create a warrior, mage or rogue who
investigates an invasion of demons
coming up from beneath a nearby
desecrated cathedral. You also see
two large orbs displayed on-screen
that represent your health and mana
for combat and casting spells, along
with a quickbar that lets you select a
variety of different combat skills.
However, the action proceeds at
a slightly slower pace than Diablo, as
your character progresses through a
series of dungeons drawn in a cartoon
style that looks a lot like an old-
fashioned pop-up book. And, instead
of automatically gaining new combat
skills and spells as you level up, your
character has to collect ‘cards’ by
defeating enemies, which can be used
like the combat cards in collectable
games such as Hearthstone.
You’ll need to learn which cards
suit your own personal fighting style,
and how they work against different
types of enemy, in order to fight
your way down into the depths of
the dungeons. But you don’t need
to spend entire evenings fighting
through the game, as Book Of
Demons has a ‘flexiscope’ option that
allows you to set the length of each
quest, making it a great option for
casual players who just want to dip
into the game every now and then.
Alternatively, if you’re feeling really
hard-core then you can also select
the game’s rogue-like difficulty level,
which rewards failure with permanent
death. The slower pace won’t appeal
to fans of Diablo’s high-speed kill-
loot-kill style of play, but if you enjoy
traditional table-top roleplaying
32.