PC Gamer - UK (2022-02)

(Maropa) #1

T


he new Minecraft
version 1.18 has
arrived, bringing with
it giant changes to the
way that worlds are
generated. Mountains now stretch
up into towering Frozen Peaks
biomes the likes of which earlier
versions never would have created.
Massive caves are open along the
surface, earthen maws ready to
swallow you down to deepslate
depths without warning. Entire
mountains are hollow, filled with
new Lush Cave interiors. Each new
world I visit has landscapes that are
dauntingly large, excessively
strange, and ultimately fascinating
in the way Minecraft was when I
first played it.


Back in 2010, Minecraft was still in
alpha. This was long before its blocky
visuals became a popularly mimicked
aesthetic, before the crafting survival
frenzy that it inspired, and back
before procedurally generated worlds
became more common. In the early
2010s, Minecraft was magical. Every
time I started a fresh world, I was
excited just to see what it was
capable of creating.
In the years since, Minecraft has
become a toy box full of known
unknowns – when a new mob is
added we ask whether it’s tameable


and what it drops when killed, while
a new ore often signals new tools
we’ll craft with it. Minecraft has
provided thousands of hours of fun,
but becoming a global phenomenon
has required Mojang to sand off the
rough edges. It’s not nearly as weird
as it once was.

NEXT GENERATION
In 1.18, Minecraft feels magical again,
recapturing some of the original tech
demo flair that I’d missed. I’ve
randomly generated dozens of worlds
in 1.18 and each one feels like
Minecraft is a system re-committed
to surprising me.
So what is it that’s actually
changed? Several things. The actual
ceiling and floor of Minecraft worlds
has been raised, meaning that they
are both 64 blocks taller and deeper
than before. Up on the surface, this
means postcard-worthy mountain
ranges with more towering peaks and
precipitous cliffs. I’ve seen Minecraft
worlds with this style of dramatic
scenery before, but it’s typically been
sculpted with third-party tools like

World Painter. Minecraft now rivals
those builds right out of the box.
Impressive as they are, you may
not spawn in a mountain range when
you create your first 1.18 world. What
you will stumble across – and
perhaps into – are the new caves.
Caves no longer have any chill
whatsoever. Forget coyly stopping at
block level 40 or so. In 1.18 I’m
constantly tripping over giant tears in
the earth that descend, seemingly
never ending, into the deepest layers
of the earth. It’s not uncommon to
ride a waterfall down a ravine, pass
by a cavern of dripstone stalactites,
spill into an underground lake, and
then continue on down until I’m
surrounded by the deepslate stone

that now defines the lowest layers of
the world just above bedrock.
Version 1.18 also brings a subtler
change: the separation of terrain and
biome. Biomes and structures are
able to generate on different terrain
shapes, meaning that combinations
previously created by sub biomes like
Desert Hills and Badlands Plateau
now exist naturally. Mountains freely
spawn with spruce forests climbing
their edges while deserts transition
from hills to shores at will.
The unleashed terrain is most
evident in villages, which is my
favourite part of Caves & Cliffs Part 2.
Now that villages can spawn in a
biome of any shape, they’re often
warped in wild ways that I enjoy
dissecting. Lone houses often stand
apart on outcroppings. Villages fall
into chasms, climb mountains, and
span rivers. Their paths trickle down
unlikely cliffs, attempting to connect
a cobblestone temple to a library ten
blocks down. Villages in 1.18
exemplify the weirdness that I
missed in Minecraft. It’s still a big
sandbox full of rules, more capable
than ever of spitting out new worlds.
Fear not, Minecraft hasn’t become
entirely alien overnight. Idyllic
meadows and swaths of swamp are
all still there, now with the added
promise that avid explorers and
builders won’t ever have to walk far
to find some impressive new view for
their next base.

NEED TO KNOW
RELEASE
November 30, 2021
PUBLISHER
Microsoft

DEVELOPER
Mojang
LINK
minecraft.net

MINECRAFT 1.18


Amazing views in Caves & Cliffs Part 2. By Lauren Morton


CAVES NO
LONGER HAVE
ANY CHILL
WHATSOEVER

VILLAGE SPILLAGE
Case study of a 1.18 tourist trap


  1. The village
    centre, where
    things make sense

  2. Non-standard
    terrain: a civil
    planning nightmare

  3. A completely
    inaccessible field,
    of course

  4. Two villagers,
    understandably
    lost

  5. Paths: either
    non-existent or
    capitulated


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2

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WHAT’S NEW IN THE BIGGEST GAMES


UPDATE

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