PC Gamer - UK (2022-02)

(Maropa) #1

C


D Projekt Red is a phenomenon that could
only have occurred in Poland – and only,
really, in the ’90s. It’s a time that explains
more than the studio’s ludicrously
anachronistic title. This was not just the
golden age of the CD-ROM, but the golden age of
piracy too – at least in the former Eastern Bloc. Under
communist rule, without legitimate access to Western
retailers or any copyright law to speak of, Polish PC
gaming culture grew in the street markets, where
games were sold for £3 a pop – according to the
excellent reporting of Eurogamer’s resident Witcher
scholar, Robert Purchese.

As the iron curtain lifted, local companies – including a
pair of skinny young hopefuls named Marcin Iwiski and
Michał Kiciski – could finally, legally import and sell the
biggest games from around the world. But in doing so
they would have to compete with the Captain Kidds and
Calico Jacks who had thrived in their stead.
For its vanguard release, the nascent CD Projekt
picked Bioware’s Baldur’s Gate. In its favour was the fact
that it came on five discs, reducing the ability of pirates to
sell it cheaply. And since it was an RPG, it was built
around words, which CD Projekt could translate in full


  • casting renowned local actors in some of the key roles.
    Rounding out the value proposition was every luxury
    you could dream of in a big box PC game at the time: a
    parchment map, an audio CD, and a D&D rulebook.
    Despite the low-price competition, sales were stellar, and
    CD Projekt learned its founding principle – to overdeliver.


BALD DEBUT
Baldur’s Gate gave CD Projekt more than its first sales
success, of course. It gave the company a blueprint for its
own development efforts. During that localisation process,
it had internalised the Sword Coast’s iron ore crises and
dark omens; the way Baldur’s Gate blends social and
economic problems with matters of the gods and asks you
to sort through the mess. The Witcher took five years and
more funding than the business strictly had to finish, but
Bioware’s influence was clear to see in the result.
CD Projekt knew Greg Zeschuk and Ray Muzyka well
enough to license the Aurora engine, and the two doctors
even lent their Polish cousins a corner of their booth at

E3. (Make no mistake, Bioware got behind The Witcher; I
first saw Geralt when a dramatic piece of art appeared in
the launcher for Neverwinter Nights, a space otherwise
reserved purely for that game’s expansions and DLC.)
With the benefit of half a decade’s visual and
atmospheric advancements, CD Projekt put Neverwinter
Nights’ tech to more powerful use than Bioware could
have. Pulling the once-isometric camera close to Geralt’s
shoulder, it situated players among the filth and flora of
Vizima. And there was something worth zooming in for:
though The Witcher had its share of jank, it also possessed
unusual flair for its genre.
Since the shift to 3D, Western RPG fans had resigned
themselves to stiff animations and clunky conversations


  • the trade-offs for scale and reactivity. Yet somehow,
    despite its lack of pedigree and staff of former bankers
    and doctors, CD Projekt upped the standard. None of its
    peers could offer the sight of a pirouetting Geralt severing
    a drowner’s head from its dank blue shoulders – leaving
    the monster to ragdoll down an embankment into the
    rain-pounded river from whence it came.


LESSER EVILS
Even when Bioware put out Dragon Age: Origins two years
later – its own spiritual sequel to the D&D games of the
’90s – it failed to match The Witcher for its sense of danger
in the wilderness, a trait Baldur’s Gate had exemplified a
decade before. It was the first time CD Projekt had
out-Bioware’d its mentors, and wouldn’t be the last.
Just look at the Grey Wardens. In retrospect, Dragon
Age’s warrior order is a clear echo of Geralt’s: a gaggle of
lonely monster hunters, maligned by wider society,
subjected to a strange cocktail during training that kills off
most initiates and leaves just a handful of elite mutants.
Then there are its elves, an impoverished subclass eking

DISC WORLD


How CD PROJEKT RED climbed to the top of the RPG mountain – and slipped


BELOW: (^) Sapkowski
would describe that
top as a ‘jerkin’. He
once sold furs for a
living, don’t you know.
TAVERN DISTRACTION
A potted history of Witcher minigames
DICE POKER
The citizens of
Vizima go wild for
this game of chance



  • presumably
    because it can bag
    them loads of orens,
    not because it’s
    particularly deep or
    satisfying to play.


A R M
WRESTLING
By The Witcher 2,
downtime had got
physical. This is a
Fable-esque matter
of finesse and motor
control. Don’t worry,
Geralt provides all
the strength.

GWENT
So much fun it
spawned a
standalone release,
this three-laned card
game reflects the
world around it – in
that, in the event of a
draw, Nilfgaard
always wins.

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