Paid homage to in every halfway-stealthy game
from Crysis to Deathloop, the Predator is the
nearest we have to a patron saint of invisibility in
games. The weirdness of invisibility in the film –
not just a Clancy-esque gizmo, but an assault on
the viewer’s consciousness – reflects the
startlingly varied forms invisibility takes in
different species of game. Invisibility can be the
ultimate power fantasy, as anybody who’s ever
been brain-jacked by Sombra in Overwatch can
attest. By extension, it can be a nightmare to
balance, whether you’re designing a PvP shooter
or simulating the reactions of AI guards to a
cloaked invader. But it can also be an atmospheric
device, a source of dread and uncanniness even in
the mind of the camouflaged player. At its most
arcane, it speaks to a long association between
computer technology and magic, between feats of
stage illusion and the ocular
tricks all videogames necessarily
consist of.
BEHIND THE CURTAIN
Among the Predator’s least
expected descendants is Maid
Marian or rather, Marianne, one
of the playable characters in
Sumo Newcastle’s bloodthirsty
medieval heist game Hood:
Outlaws & Legends. A grisly
retelling of English folklore,
Hood is all about completing
objectives undetected: two teams
of four must escape with a treasure chest while
quietly murdering each other and fending off AI
guards who double as a map-wide surveillance
system, flagging anybody they spot on the enemy
team’s HUD. Marianne is the team’s assassin
(Robin Hood, of course, is the sniper), and while
she doesn’t have infrared vision, she’s every bit as
fearsome in the right hands as the interplanetary
terror she’s inspired by.
Hood’s AI is slower to notice Marianne than
other characters, and her passive Shadow ability
lets her perform assassinations from the front.
She can also toss smoke bombs to set up multiple
targets for a takedown. But her most devastating
trick is Shroud, which untags her and turns her
character model semi-transparent. “We wanted it
to almost feel like God mode,” says Andrew
Willans, game director. “This ability that allows
her to literally to walk in front of AI to assassinate
them and chain those assassinations together
HIDDEN AND DANGEROUS
More clever examples of invisibility in games
SCREENCHEAT
Old school splitscreen
shooter in which
everyone’s invisible – so
you can only see where
others are by looking at
their screen.
INVISIBLE ELEPHANT
A puzzle game where you
move an invisible object
around a grid map with
movable blocks, then see
if you can deduce and
draw its shape.
CRYSIS
Your nanosuit’s stealth
mode turns you
translucent, but
watch out – your
recharging power
reserve is small.
Invisibility
FE ATURE
In Invisigun, every
player is invisible
until they attack.
THE PREDATOR
IS THE NEAREST
WE HAVE TO A
PATRON SAINT OF
INVISIBILITY
IN GAMES