PC Gamer - UK (2022-02)

(Maropa) #1
up the wearer’s profile against matching scenery.
But as I learned during a discussion with the
multiplayer design team, DICE wanted every
character in the game to have the same “baseline
for visibility”, ghillie suit or no.

UNIFORM APPEAL
The game’s generous spread of camo patterns are
more about visual variety – and, reading between
the lines, microtransactions – than letting players
seek tactical advantage. In practice, stealthy
characters in Battlefield 2042 are distinguished
less by their ability to hide than by their ability to
spot and tag using UAVs and sensors.
DICE has, however, flirted with invisibility
modes at times in Battlefield’s tumultuous history.
Battlefield 2042 is the gritty, near-future ‘sequel’ to
Battlefield 2142, a work of outright science fiction
featuring an active camouflage gadget that renders
the wielder up to 90% transparent. Where Hood
riffs on Predator, DICE’s primary inspiration was
anime film Ghost in the Shell, whose cyborg
protagonist has thermo-optic mesh for skin.
This idea of invisibility is far-fetched, but not
impossible: real-world active camo technologies
exist that continuously adapt an object’s
appearance to resemble its environment, such as
Ray Alden’s 2001 US patent for a “cloaking
process” made up of segmented pixels.
Active camo in Battlefield 2142 comes with
hefty constraints. The device has a short-lived
battery, gives off a telltale whine when activated,
stands out more in well-lit chambers, and can’t be
wielded alongside a gun. But even given these
drawbacks, it is an eerie and compelling tool of

war – warping the environment
behind it and so encouraging
both user and victim to think
harder about the game’s light
levels and play of indoor and
outdoor spaces. Hood’s Shroud
ability takes this further: to
survive Marianne’s attentions,
you must ceaselessly monitor
light sources, corners or
high-contrast foliage for that
telltale ripple of interference.
Playing as Marianne, you
grow acutely conscious of how
the Shroud interacts with certain
textures or colours, and how conspicuous you are
based on relative position and motion. Well,
providing you can see yourself at all. “This is
something that I struggle with even now in the
game,” Willans says. “When I use her perk to
make her even more invisible, like 75%
transparency, I lose connection with the character


  • suddenly I’m kind of just looking for an input
    that says ‘assassinate’. I’m less connected with the
    game world. So you know, it’s all psychological.”


GRID VERSUS EGO
That eerie sense of disconnection is integral to
Invisigun, Sombr Studio’s same-screen top-down
blaster in which every player is invisible by
default. Characters pop into view when firing or
using their special abilities, but are otherwise only
perceptible when they interact with the terrain –
brushing through foliage, splashing in puddles and
leaving footprints in snow.

CHARACTERS

POP INTO VIEW

WHEN FIRING

OR USING

THEIR SPECIAL

ABILITIES

Active camo in
Battlefield 2142 was
limited but powerful.

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