So, to get to the big questions – yes,
Endwalker is a fantastic send-off to
the Hydaelyn/Zodiark saga (two
ancient beings locked in a light versus
dark conflict involving many crystals
- Final Fantasy fans
know the drill) that
celebrates all that came
before; and yes, it
leaves the door wide
open for new
adventures that we
know are on the way.
Though, in tying
things off with a bow,
things get a little messy. While its
runtime is about the same as its
previous hefty expansions, it feels like
there’s loads more story than usual,
for good and ill. As your hero and the
Scions Of The Seventh Dawn battle
to overcome the apocalyptic ‘Final
Days’, they deal with multiple
climatic-feeling threats and dispatch
a heap of villains, all while moving
quickly between areas great distances
apart (you go to the moon, after all).
It feels like the plot could have been
dished out over two expansions.
What’s here might be meaty, but
it’s not always mighty. Moments that
take place in the ruins of a suddenly
tumultuous Garlemald
- the Empire that’s
hounded our Eorzean
friends for some time - are memorable, but
slight. The same goes
for the vibrant,
colourful Thavnair, the
South Asian inspired
land that we’re only
visiting for the first time here. From
jungles filled with deadly wildlife to
ancient ruins, there’s only a handful
of characters with speaking parts, but
they’re well-drawn enough that I
wanted to learn more about them.
They’re just not allowed enough time
to shine in this ambitious
undertaking. It less end-walks, and
more end-sprints to its conclusion.
Rather than having an anthology
feel, it ends up giving it larger issues,
like a lack of any real clear villainous
endgame, and narrative conceits that
suddenly present themselves then
lead onto a roller-coaster path to
wrapping themselves up. It’s a shame
as the little moments are great. Those
who have played since the beginning
will be fist pumping as even minor
characters get time to shine – even if
it feels like it has three separate ‘and
my axe’ moments where allies show
up with a wink and a nod.
Where the last expansion,
Shadowbringers, had lots to enjoy as a
self-contained story in a new world,
Endwalker’s commitment to giving
everything its time under the
faltering star is both its biggest
triumph and at times its weakness.
Though, more often than not, anyone
who’s made it this far will have a big
grin on their faces. Just, maybe give
pause if you were planning to buy a
story skip to get right here. Play
through the rest first.
CAREER PROSPECTS
Peel back the emotional and at times
very bleak story (apocalypses tend to
be a little dicey, after all), and the
content in Endwalker provides what’s
expected. You have two new jobs in
the Reaper, a physical DPS, and Sage,
a healer (and the first new one in a
few years). You have six new story
dungeons, plus two extra endgame
ones, and three trials (large-scale
boss battles). You’ve got six new
maps to stomp around as you
complete quests, join up with players
to take on FATEs (Full Active Time
Event, like Destiny’s Public Events),
or get woody with your axe as you
take on trees for crafting materials.
Plus, two new cities for up-to-date
players to hang out in – Thavnair’s
Radz-At-Han, and the Greek-inspired
Old Sharlayan (full of stuffy scholars).
All of these additions represent
Final Fantasy XIV’s development
team at their peak. Both jobs are
terrific fun, and thanks to the way the
MMO allows all users to switch jobs
straight from their inventory, easy for
T
he word ‘expansion’ feels almost too small for what Final
Fantasy XIV: Endwalker is. Not only is it essentially a full
length JRPG, 50 hour JRPG in its own right, but it’s also the
culmination of a storyline that’s been ongoing for over ten
years, which myself and millions of other players have been
following through regular updates that whole time. Rather than simply an
add-on, it feels more like the final book in a long-running fantasy series.
THE FINAL DAZE
FINAL FANTASY XIV: ENDWALKER goes big and brings it home
By Oscar Taylor-Kent
It feels like the
plot could have
been dished out
over two
expansions
NEED TO KNOW
WHAT IS IT?
The MMO’s latest
expansion, closing out
a long-running story arc
EXPECT TO PAY
£30 (expansion), £40
(complete edition)
DEVELOPER
Square Enix
PUBLISHER
In-house
REVIEWED ON
AMD Ryzen 7 1700X,
Gigabyte RTX 2080
Super, 32Gb RAM
MULTIPLAYER
Yes
LINK
bit.ly/3ILzK7a
CRYSTAL MAZE
Guiding you through the expansions of the past
FINAL FANTASY XIV:
A REALM REBORN
2013
This brave hard relaunch
saved the panned original
release by completely
overhauling basically
everything while making the
reshaping canon.
FINAL FANTASY XIV:
HEAVENSWARD
2015
Isolated in a strange land,
you end up caught in a
conflict of church and state.
Except replace ‘state’ with
‘dragons’. This is where
things really ramped up.
FINAL FANTASY XIV:
STORMBLOOD
2017
Bloody war rages as the
fight between Garlemand
and Eorzea comes to a
head. Travel to the east to
unite, liberate, and fight a
chap with luscious hair.
FINAL FANTASY XIV:
SHADOWBRINGERS
2019
Journey to a parallel world
where eternal daylight
reigns, infecting a dwindling
population with light that
results in an angelic body
horror transformation.
Final Fantasy XIV: Endwalker
REVIEW