Peter Todd
Abstract
Prehistoric musical behavior did not fossilize very well, and relatively few species
are alive today with which we can take a comparative approach to the origins
of human musical ability. Evolutionary computer simulations provide another
means of exploring this question: by constructing a population of artificial music
producers whose behavior can be selected by various fitness-determining critics,
we can study hypothetical scenarios for the evolution of musical behavior. To
date, most simulations of this type were constructed to create new forms of com-
puterized music composition systems, rather than to answer scientific questions.
But we can survey these systems and the simulation techniques they use to learn
about the effects of different types of knowledge representations in music cre-
ators and critics on the evolutionary process. In addition, a simulation was explic-
itly designed to explore the question of the evolutionary impact of various forms
of selection, focusing on sexual selection by coevolving male song producers and
female song critics. In this model, coevolving creators and critics can increase
the diversity of musical behaviors seen both across generations and within any
one population. This kind of simulation approach to the evolution of musical
behavior can answer other questions as well.
Our ancestors did not leave us much to go on for piecing together the
evolution of our musical abilities. A disputed bear-bone fragment that
may or may not have been a Neanderthal flute some 40,000 years ago
(see Kunej and Turk, this volume) is one of the few clues we have to our
musical heritage; most of this ephemeral behavior did not leave a fossil
trace. A few species are around today whose quasi-musical behavior we
can compare, as other chapters in this volume attest. But environmental
pressures acting on this aspect of the evolution of songbirds, whales,
gibbons, and humans may have been rather different, and we are still left
with little evidence of past behavioral changes. We would like to be able
to replay the evolutionary tape from the beginning to hear the whole
piece, but all we have available are a few scattered snippets along with
bits from the end of some individual species’ records.
If we cannot replay the original tape, perhaps we can make a new one.
To gain insights into the origins of music in another way, we can turn to
a method of exploration that was technologically unfeasible even a
couple of decades ago: evolutionary computer simulations. Using this
approach we can construct artificial “worlds” within the computer in
which populations of simulated creatures create and possibly perceive
musical signals (typically just represented as sequences of numbers,
rather than as actual physical vibrations). Loosely speaking, if we allow
these creatures to reproduce differentially in response to their musi-
cal behaviors (e.g., those that create a certain kind of song might have
more offspring), successive generations of creatures will evolve different
20
Simulating the Evolution of Musical Behavior