* omslag Between Stillness PB:DEF

(Greg DeLong) #1

referred to as a“time warp”effect. A few years ago, tailor made software made
its spectacular time warp effects a selling point. Avid sold“Liquid Pro,”by
claiming to offer the creation of“fast motion and slow motion effects in real-
time,”which makes it“much easier to try various speed changes to find the
perfect matching speed.”Algolith’s“Time Warp plug-ins”claimed to provide
similar features, and Real Viz’s“ReTimer Professional”claimed to let one“con-
trol time for astonishing slow motion or fast motion effects...giving...ultimate
flexibility during post-production.”Interestingly, these powerful“time warp”
capabilities seem now to have taken a back seat as selling points in the market-
ing of post-production software, which indicates that such affordances are in-
creasingly taken for granted as part of new and upgraded post-production
suits.
The developments in software production invite a new look into how, more
precisely, innovation in cultural production takes place. Innovation now, it ap-
pears, takes place as much in specially-designed software as in particular art
works. A new algorithm may be created for achieving an effect in a film, for
example, and outputs from such an algorithm are readily exportable to other
projects, either through the original software produced, or through other soft-
ware producers’attempts to emulate the effects. The stunning mutable tempo-
rality of the“bullet time”effect in theMatrixtrilogy provided a groundbreak-
ing achievement that echoed through audiovisual culture in a number of more
or less convincing imitations. The imminent and almost viral spread of this aes-
thetic was soon supported by specialized software offered as add-ons to widely
circulated editing tools, though the original effect was not merely a matter of
code, but a creative set-up and use of photographic still cameras drawing on
pioneering experiments by the U.S. photographer Eadweard Muybridge and
the French cartographer Aimé Laussedat.
So far, we have seen how visions and technologies supporting a mutable tem-
porality can be located in the earlyth Century avant-garde, as well as in the
tools for digital post-production of the earlyst Century. The latter tools have
been developed in concert with an emergent aesthetics of mutable temporality,
which took off in thes and now seems to be taken for granted as part of
current audiovisual discourse. A number of precursors could be identified in a
more conclusive history, which could consider music video alone, or also ad-
dress art video and various uses of animation in the wider realms of film and
television production.
Animation techniques like stop-motion and pixelation, technically positioned
between photography and film, have a rich history of interrogating the land-
scape between still and moving images. These techniques have also been used
in music videos. A notable example is the video for Duran Duran’sAll She
Wants Is(), directed by the photographer Dean Chamberlain. The video


Mutable Temporality In and Beyond the Music Video 163
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