play station official magazine

(maximka346) #1
MULTIPLAYER MODES PUT
THROUGH THEIR PACES
online tests BY OUR TEAM OF EXPERTS

what we’re
playing now

SNK HEROINES:
TAG TEAM
FRENZY
Jess Kinghorn is all
about the action... AND
NOTHING ELSE, OKAY?
This boasts all three of my
requirements: cute
outfits, feisty dames, and
plenty of punchups.
Unfortunately, some of the outfits are
questionable, and the dames are feisty
as they’re there against their will, but
at least the fisticuffs are intense.
Mechanically levelling the playing field,
fights can only be ended with a super
move. You’d think that’d mean hope for
someone whose lack of co-ordination
is so well-documented but online play
brings me right back to reality.

WARFRAME
Oscar Taylor-Kent
gets in the robot
The Fortuna update gave
me ample reason to jump
back into Warframe.
Before I even get to
Venus, I’m distracted by
how good it feels to play


  • especially considering
    it’s free. There’s a lovely
    fluidity to the movement as I dash
    through the environments, sliding on
    the floor, and freezing time as I aim my
    weapon. It’s like a slippy, slidey Destiny.
    My sights are set on the challenges
    that lay in wait across the solar
    system, and I’m itching to get them.
    Venus, your time will come.


PES 2019
Ian Dean finds value
in rage quitters
There’s 84 minutes on the
clock and I just drive in my
third goal of the match. A
cheeky low pass puts two
of my rival’s defenders
out of the game and my
striker side-foots the ball
into an open net. My
opponent, who has stuck with it for
so long, quits. In the past I would have
complained but these days I take great
pleasure in rage quitters. There’s no
other testament to how a PES 2019
performance has gone than seeing
an opponent quit the pitch in a huff.
It probably makes me a bad person,
to judge my success by another’s
emotional outburst, but in PES this
is the only way to judge a victory.

100


review


INFO
FORMAT PS4
PUB PUBG CORPORATION
DEV BLUEHOLE
REVIEW N/A

Y


ou know the drill, right? 100
players dropped onto a huge
map, all weapons and items
must be scavenged, only one
player or squad (depending on
your game mode) can be left standing.
Fortnite may be the game making a
billion pounds a day (or something), but
this is the one that first succeeded and
inspired all the copycats.
It must be said that rather than a
dashing young trendsetter, PUBG
nowadays comes across as a retired
soldier who, while still fit, has been left
rapidly aged and haggard by their
experiences. The PC Early Access roots
are painfully obvious. The graphics are
rather basic, textures can take several
seconds to load at the start of a match,
and framerate hitches are common (the

worst of which, to be
fair, are pre-match).
The control scheme,
too, is indicative of a
developer unfamiliar with
the expectations of PS4
players. You must hold
rather than tap r to
reload, for example, while
u switches between
third- and first-person
perspectives rather than
throwing grenades

(which must be equipped
in place of another
weapon). Most jarring of
all, in either perspective,
holding p focuses the
aiming reticule while
tapping it brings up the
first-person ADS view.
It takes a bit of getting
used to.
Still, once you’ve
adjusted to it all, it’s very
easy to see why so many

PlayerUnknown’s


Battlegrounds


Winner winner chicken dinner, or simply fowl?


IT BECOMES A
TENSE GAME OF CAT-AND-
MOUSE WITH DOZENS OF
OTHER PLAYERS.
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