play station official magazine

(maximka346) #1
027

Alex Spencer Oscar Taylor-Kent


P


layStation VR spent
its first two years as
an impressive
proof-of-concept


  • cheaper than its PC
    equivalents, with smart use
    of pre-existing equipment
    like the camera and PS Move
    controllers – but it was still
    hard to justify dropping a
    significant chunk of change
    on it. There simply wasn’t
    the library of games to
    support it, and I’ve heard
    many sad stories of headsets
    stuck in cupboards, their
    lenses gathering dust.
    But in 2018 – right around
    PS VR’s second anniversary,
    in fact – that started to
    change. Last year saw the
    arrival of Guitar-Hero-meets-
    Jedi-Knight rhythm game
    Beat Saber, adorable mouse
    fantasy adventure Moss, and
    my beloved Tetris Effect (the
    best way to put yourself into
    a VR trance). But perhaps
    most important was Astro
    Bot: Rescue Mission, which
    showed how a platformer
    could not only work but
    flourish on the platform.


SOUL PROVIDER
The library’s swollen enough
that I feel comfortable
mentioning games that may
or may not work for you.

Déraciné is fascinating, but
its delicate fairytale approach
is unlikely to please anyone
hoping for a Dark Souls
successor in FromSoftware’s
first PS VR game. Firewall:
Zero Hour is proof that an
online squad shooter can
work in VR, but is less
enjoyable without a PS Aim
controller. The Persistence
seems like a fascinating mix
of survival horror, roguelike,
and immersive shooter, but I
couldn’t play it without
getting motion sick. But
they’re vital – because where
is any gaming platform
without its 7/10 games and
divisive titles?
In 2019, PS VR’s future is
as bright as the tip of a PS
Move controller. We’ve seen
discounts bring down the
barrier to entry, and devs are
starting to make their second
or third games for the
platform. Keep an eye out for
Megalith, an Overwatch-style
hero shooter from a team
which worked on Insomniac’s
Ratchet & Clank games, and
Media Molecule’s Dreams,
which will let players build
their own games and explore
others’ all in PS VR. And if all
that makes you impatient...
well, at least we can sink into
virtual worlds while we wait.

F


lip over to p102 and
you’ll find us delving
into the depths of the
Lego Aquaman DLC
content pack for Lego DC
Super-Villains. As far as
movie videogame tie-ins get,
that’s about the best we can
hope for these days, but it
boggles the mind as to why.
After all, it’s not just Lego
Aquaman that’s got me
thinking about the current
dearth of great superhero
games. To tell the truth it’s
been niggling at my
superhero-loving brain since
E3 2018, when I was first
ushered into a little room and
my hands were placed lovingly
around the controller that was
hooked up to the new Iron
Man game. Sorry, I mean the
new BioWare game, Anthem.
I’ve written about Anthem
every way I know how in the
months since – I’m massively
looking forward to it. But
catch me down the milkshake
shack chatting with someone
none the wiser about the
game-o-sphere and you’ll
quickly find me making my
way to the easiest explanation
of what it is: “a sci-fi RPG
game where you’re basically in
an Iron Man suit”.
It’s not that good superhero
PlayStation 4 games, or even

good superhero movie tie-in
games don’t exist. Spider-
Man 2 and X-Men Origins:
Wolverine stand out, but both
were released over ten years
ago. It’s not that no games
since then have tied into the
Marvel Cinematic Universe,
but you’d be forgiven for
forcibly erasing the likes of
Iron Man, Thor, and Captain
America on PlayStation 3
from your mind.

MOVIE MAGIC
It seems that in the last
couple of generations great
superhero games have been
few and far between. We’ve
only really had Rocksteady’s
Batman Arkham series, and
some decent Spidey titles
preceding Insomniac’s
Marvel’s Spider-Man.
Arguably being free from
being movie tie-ins has
allowed both those to be so
good, but why do we have to
wait so long for hits? When
Marvel Studios is cranking
out hit movies with plans well
in advance for future films,
why can’t a range of great
developers lock in some
amazing games based on
them? There is, of course,
Square Enix’s The Avengers in
the works, but right now it’s
Anthem and our imaginations.

MORETHANTWOYEARS


AFTERRELEASE,PLAYSTATION
VRHASFINALLYCOME
OFAGE.

LIKEBONNIETYLER,


I’MHOLDINGOUTFORA
SUPERHEROUNTILTHEEND
OFTHENIGHT.

WRITER BIO
Alex Spencer used to be a PS VR sceptic, not sure it wasn’t some techy
gimmick. Then he saw the face of Tetris Effect, now he’s a believer, not a trace
of doubt in his mind – encased, as it is, within a glowing blue headset.

WRITER BIO
Oscar Taylor-Kent’s Marvel movie ranking is incomprehensible – a scrawl of
symbols he calls letters that only have meaning to him. All he wants you to know
is: Iron Man 3 is better than you think it is, no matter what you’re thinking.

Games like Tetris Effect and Astro Bot laid a
solid foundation for 2019 to build on

With the MCU dominating box offices, why are
great superhero games so rare?

OPINION

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