play station official magazine

(maximka346) #1

038


PREVIEW


“THEIR TANGLED


BODIES CAST EERIE


SHADOWS AROUND


THE ROOM.”


SILVER CHAINS
This one could be shockingly good

An old chair sits alone in a dark room,
lit by the light of the moon. The sound
of rain, muffled by old, thick Victorian
walls, patters somewhere off-screen, in
the gloom. Nothing is really happening. There’s no
monster. We can’t see anything moving. But it’s
absolutely terrifying.

Old is always scary, and the early-20th-century
architecture of Silver Chain’s (haunted) house has us
on edge from the off. But there’s more here than a
clever use of our fear of the dark.
The setup is as classic as the jump scares lurking
in the shadows. You, or rather your hapless alter ego
Peter, awake in the mansion with no memory of how
you got there. A vague recollection of an accident
persists but you put it out of your mind and focus
on what’s important; you’re not alone and you need
to escape the house.

HOUSE RULES
Played in first person there are a number of puzzles
and surprises between you and freedom. An early,
simple challenge involves finding a pair of scissors
so you can cut away a curtain of hanging dolls, some
headless; their tangled bodies cast eerie shadows
around the room. A bit of exploring and a snip
later, and Peter’s free. But instant joy reseeds into
trepidation as you realise you’ve only made it into
the broader confines of the house.
Clearly developer Cracked Heads understands the
true stars of its game are the creaky floorboards and
torn-wallpapered walls of its creepy house. Created
in Unreal Engine 4, it looks fantastic. Photoreal

rooms tread well-worn, carpeted
ground, from dusty bedrooms to tiled
bathrooms cracked by time. But it’s
the stillness of some scenes, such as a
kitchen table set for breakfast and left
abandoned, that’s spine-chilling.
The game isn’t scared of breaking its
atmosphere with old-fashioned jump
scares either. Exploring one corridor,
and put off by a locked door, a clock’s
even, regular ticking breaks the silence.
Following the sound, moving slowly
into the darkness, it’s hard not to feel
uneasy... then a child runs out of the
shadows and we jump into next week.
As you search for a way out, Peter
will uncover the mysteries of the
house, many of which are connected
to a wider story and terrible events
that have plagued this unnerving
place. Most odd of all, our protagonist
discovers evidence that suggests he’s
been in this house before.

FORMAT PS4 / ETA SPRING 2019 / PUB HEADSUP / DEV CRACKEDHEADS

FATE/EXTELLA LINK
The galaxy needs saving and
only a group of colourful
anime stereotypes are up
to the job in this hack-and-
slash adventure. There’s
even a cute pink-haired girl
who’ll learn to accept her
flaws and value her friends.
Truly revolutionary.
FORMAT PS4 ETA 1 MAR

GOD EATER 3
As a very hungry monster
you like nothing more than
to chew down on gods in
this open world belly full of
fun. To eat a deity you need
to time your button presses
to the rhythm and noise of
slapping gums.
FORMAT PS4 ETA 8 FEB

LEFT ALIVE
Three people are left alive
in a featureless white room,
and only one of them knows
how to get out. Happily,
he’s the one with the dirty
great gun. Left Alive is
PlayStation 4’s smallest
walking simulator.
FORMAT PS4 ETA 5 MAR

on


the


box
judged only by
their covers

Above An uncomfortably creepy pile of
clothes lays in a dimly lit corridor.

Is there anything
scarier than a creaky
old Victorian house
at night? Erm, no...
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