play station official magazine

(maximka346) #1

050


e reach the extraction
point and there’s tension in the air.
Our group, four Division agents
laden with gear, separate and hunker
down behind makeshift cover. We
choose a burned-out car, partly
covered in vines where nature is
fighting back. It’s not the shrubbery
that’s shooting at us, though, it’s
another squad of Division ‘friends’
gone Rogue. And they want our loot.
At the tip of its paramilitary spear
The Division 2 feels a lot like the first
game. There’s a 40-hour narrative to
play through, either solo or in co-op,
a vast open world to explore (New
York is replaced by a 1:1 recreation of
Washington DC), again on your own
or with friends, and the Dark Zone is
still the best ‘end game’ draw going;
yes, even better than Destiny 2.
“The Dark Zone is, and was, a
beautiful social experiment. You have
this unique player versus environment
and enemies, and versus players,
happening at the same time, but the
whole versus part is completely

optional,” explains game director
Mathias Karlson.
The mode is unique in that it
unlocks our baser instincts; the Dark
Zone is a place that teases us with
opportunities to do bad things: kill, be
greedy, or steal from allies.
“There’s nothing forcing you. It’s
really about ‘what do people do when

no-one’s looking?’, and that’s really
what we’ve continued to build on in
The Division 2,” adds Karlson.

CAPITALIDEA
Relocating the game to Washington
DC has had a major effect on what
Massive Entertainment has been able

to do with the Dark Zone concept.
Developed with the idea of ‘end game
first’, everything about The Division 2
is created around making its unique
atypical PvP mode even better.
First and foremost there are now
three zones to enter, designed to make
this end game mode more accessible
to newcomers. Anyone who found the

original game’s New York-set Dark
Zone too challenging will welcome the
variety. Some players, says Karlson,
never reached the top of Manhattan.
Key to the addition of two more
zones is the idea of ‘normalisation’,
meaning when you enter a Dark Zone
your gear and build will be levelled out
to match other players in the zone.
You can still play how you wish,
whether that’s as a shotgun-wielding
scout or as a sniper, but “the peaks
and valleys of fallibility and
survivability are even. It’s really about
‘my build, my perfect build versus
your perfect build’,” explains Karlson.
If you’re a veteran balking at the
idea of having your stats normalised to
level the playing field, then take note
of that number – there are three Dark
Zones for this very reason. One of the
zones will be what Karlson calls an
Occupied Dark Zone, “a raw Dark
Zone experience which rotates on

THE DIVISION 2


“THE DARK ZONE IS A PLACE THAT


TEASES US WITH OPPORTUNITIES


TO DO BAD THINGS: KILL, OR STEAL.”


Entering one of the new
Dark Zones offers the
same nervous thrill we
loved in the first game.
Free download pdf