play station official magazine

(maximka346) #1

060


THE OPM INTERVIEW


MiddleThe game’s designed to encourage you to knock your opponent out.
LeftHarada provided Yoshimitsu’s original voice.RightAlas, poor Yoshi...

was perceived as something truly revolutionary that captured the
imagination of not only gamers but also the wider public. It was the
representation of the “real world” in graphics form, something realistic
and palpable even for someone who did not have any experience playing
games. From that point onwards, the game being fun was not enough
any more, it also had to have cutting-edge graphics to capture the
attention of people.
Regarding Tekken 3, the game only focused on two characters at a time,
which enabled us to push the graphical fidelity even further and add
realistic details more so than other games could at the time. I believe that

franchise achieve mainstream success. We
are talking about 4.3 million units sold in the
first few months of release, which grew into 8.3
million units sold in total by the end.

OPM: Why was Tekken 3 the entry point to the
series for a great deal of players?
KH: I think that the answer to the question is
very complex because it was the result of a
perfect storm of various factors.
One of the reasons was that in the minds
of many gamers, Tekken 3 was perceived as
the “newest 3D fighting game on the market”
even before it was released on the PlayStation.
This was due to the fact that the game’s
arcade version had already been released to
critical acclaim and was continuously growing
in popularity.
Another reason for its success, the game was
a benchmark that pushed the envelope on what
was possible on the PlayStation in terms of
graphics and loading speed. In the early ’90s
videogame industry, Tekken 3 was on the
cutting edge.
Also it is important to remember that
although it is very common today, at that time
it was rare for a fighting game to have many
game modes. Part of Tekken 3’s appeal was that
it offered a wide variety of game modes (such
as the Story mode, Tekken Ball, etc). And
finally, one of the main reasons why people see
this entry as the beginning of the series is
because the characters and gameplay were
completely renewed and revamped to become
the basis of the iconic experience that fans of
the series love today.

OPM: What do you think was so important
about PS1 for fighting games of the era?
KH: As technology continued to advance, proper
arcade-to-console ports were being made
possible, which was very impressive at the time,
but what the PS1 brought was something
completely new. At the time, polygon-based 3D

THERE’S A LOT


LESS HAND-


HOLDING FOR THE


PLAYERS – IT’S A


MUCH MORE


GAMEPLAY-DRIVEN


EXPERIENCE.


Harada’s not afraid to
try new things, to give
fans what “they didn’t
even know they wanted.”
Free download pdf