RAGE 2
There are some entertaining
weapons – and working out
how to combine them with
nanotrite abilities is brilliant.
ust like a perfect
mixtape, Rage 2
is best played
loud. Very loud.
We turn the
volume all the
way up as we go
hands-on with a
massive slice of
the game’s open
world, and
rockin’ riffs blast
into our ears as
we tear through
the wasteland
blasting away at
bandits – a stark
contrast with the
snowy Stockholm
streets we trudged
through on the way to
Avalanche’s snug office.
As empowering as the
beats are when you get really
into the flow of combat
(think Id’s own Doom
(2016)), that’s not all
that’s loud about Rage 2.
The raw energy
of this game is
incredible: the
sound, the visuals, the attitude
- it’s an over-the-top neon take
on a Mad Max wasteland
overflowing with things to
discover, and lush areas where
nature has reclaimed its place in
the world.
“We wanted to change the
wasteland feel compared to other
games that we have made here at
Avalanche – to have a more
colourful and varied wasteland,”
says Avalanche game director
Magnus Nedfors. Setting this
game 30 years after the first Rage
has given the developers freedom
to make the world brighter,
bolder, and more intense.
“We needed to push the
landscape, to push the colours,
push the style. And we needed
that time,” adds Tim Willits, Id
Software studio director.
GUN RUNNER
The loudest thing of all is
yourself – smashing through
the challenges of the wilderness
however you want, always
moving, always with new tricks
up your sleeves, always turning