play station official magazine

(maximka346) #1
The Barrier ability isn’t only
defensive, you can use it to
zap threats away. Barrier +
Shatter = bye, bye enemies.

RAGE 2


you’re able to eke out
of its systems. “Freedom
to create your own...
wow, this is really...
freedom to create your
own destiny.” Nedfors
begins to laugh. “Wow,
I should slap myself.
But that’s the core of
it – just let the player

do whatever they want, that’s
super-important for me.”
In some ways Willits’ and
Nedfors’ design backgrounds
couldn’t be more different – one
works for a firm known for its
linear shooters, and the other is
renowned for building open
worlds. “This is how we [at Id]
make games: very, very vertical;

and this is how [Avalanche] make
games [waves a horizontal line],”
laughs Willits. “It’s a huge
education for me to think like
this [waving horizontally].” But
it’s their passion for player
freedom and player emotion that
ties Id and Avalanche together
and helps them mesh so well.

ROAD WARRIOR
In our time with the game we’re
let off the leash in a huge portion
of the wasteland. We even get a
glimpse of some biomes different
to the desert one you might be
familiar with, such as a huge,
swampy lagoon patrolled by the
biker gang the River Hogs.
The beginning of our
journey takes us
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