play station official magazine

(maximka346) #1

068


The Authority are far
from the disorganised
wasteland gangs – a
true sci-fi menace.

RAGE 2


H


aving played the first game,
we’ve got some burning
questions about how the new
one relates to it. We’re particularly
keen to know more about our special
abilities, and one returning group of
baddies who we’re excited to see
again. After all, the setting for Rage
2 may be anarchic, but we’re firmly
on the side of the lore...

OPM: Can you tell us more about the
Ranger Suit your character wears? It
reminds us of Doom’s Praetor Suit.
Tim Willits: [In the original] there was
the Ark Suit. It
allowed you to have
your defib, your
Ark Suit upgrades,
and that was kind
of integral [to
Rage]. Magnus and
I took that fiction
and extended it.
[...] The Rangers,
they originally
started as people that were in the
Arks during the Authority War, so
their suits were very important to
them and it integrated well with
their nanotrites. So because you’re a
child of parents who had nanotrites
you can wear this high-tech suit that
has a lineage back to the original
game. And at Id we love making
armour suits, yes.

OPM: So what’s with the nanotrites
in the blood?
TW: In the fiction they were injected
to help the original people that were

buried underground to survive
hibernation, to help them heal
themselves, to survive this wasteland
world. But as we progress the game
into the future the people have
learned to weaponise those and we
get the slam and the pound and stuff
like that. So that’s kind of the
evolution of the nanotrites in your
body, which is kind of a symbiotic
relationship with the suit.

OPM: What was the approach with
reintroducing The Authority from the
first game?
Magnus Nedfors:Well it’s a great
enemy – that style of super-powered,
high-tech military-style enemy faction
is... it’s a traditional, classic great
enemy. They were super-fun to play
against in the first game. It was like
“hey, let’s keep those guys” because
it’s a nice setup. It’s part of the
universe, they exist in this universe,
it was part of the first game – the
nice mix between wasteland and
science fiction like that like post-apoc
style but you also have these science
fiction elements from The Authority
that they bring into the world. That
contrast is really nice. So when you
go out from the broken world into an
Authority base it’s
very high-contrast,
and a nice way to
create two very
different
environment types
to be in. And we
never knew what
happened to them
in the first game,
you never got to
fight the main enemy at the end of
that game. We felt like you need to
meet that guy now.
TW:And they have a good
juxtaposition in the wasteland
because they’re like Magnus said –
very high-tech, very sci-fi, very
organised. Whereas the wasteland,
you know, mutants and bandits,
they’re very disorganised. [30 years
on] they’re much more organised
now – but their buildings are made
out of recycled parts and old
buildings, whereas The Authority’s
tech is new.

armour on the stronger convoy
leader. From there we stumble on
two Arks – pods containing
upgrades dropped from space –
which each have their own
combat area to fight through.
Peppered between all that action
we clear gang hideouts The Bridge
Of Ned and Stilt Town, both
offering little stories to uncover
and fresh combat challenges.
Rage 2 is brimming with things to
stumble upon, all of which you
can take on your own way.

PICK AND MIX
Out of the merging of Avalanche’s
and Id’s philosophies come
new ideas, for example the way
nanotrite abilities interact with
the gunplay. These are cooldown-
based power-ups bound to o,
and give you a lot of freedom in
how you approach any combat
situation. You can upgrade and
enhance the abilities as you work
through the game and discover
new Arks. Tapping o gives you
a simple dash, but you can then
combine that with other moves
too. Using a melee attack as
you dash forward makes it more
powerful, of course.
Another move you can get,
which we had bound to o and
w, throws out a void grenade
that sucks in enemies and objects
before spitting them back out.
Use it near yourself and you’ll be
launched into the air. Dash into it,
and that momentum comes back
out the other end for a big boost.
You can also throw out a regular
grenade then use Void to draw
more enemies towards the
explosion. Other abilities include
a barrier that you can use
defensively or zap enemies with
if you knock them into it, Shatter
(a force explosion that pushes
enemies back and damages
armour), and a ground-pound
ability. Naturally, the higher you
ground-pound from, the more
damage it does.
Combining these abilities is
intuitive – using them together
just makes sense. There are little
flourishes you can do here and
there, such as voiding yourself up
to get height for a solid ground-

“WE NEVER
KNEW WHAT

HAPPENED TO


THE AUTHORITY


IN RAGE.”


TIM WILLITS
STUDIO DIRECTOR,
ID SOFTWARE

MAGNUS NEDFORS
GAME DIRECTOR,
AVALANCHE GAMES

MAKING AN ENTRANCE
How Rage 2 picks up from the first game...

Gyrocopters and hoverboats permit
many more approaches to areas.
Free download pdf