play station official magazine

(maximka346) #1
Staying on the move is an
important survival skill


  • use your dash to avoid
    mini-boss attacks.


pound, or making enemies hang
in the air, then using your
wingstick (a bladed boomerang)
on them while they’re up there.
But the more you get used to the
abilities, the more you can chain
everything together. Throw
enemies around with Void, take
to the air, dash forwards, hit them
with Shatter, and target a new
group with a ground-pound.


MASHUP
On top of nanotrite abilities, you
can throw some bizarre guns into
the mix. The game dishes out
the ones you’d expect, such as
an oh-so-good shotgun (it’s Id;
what did you expect?), but also
plenty of quirky firearms, like the
Graviton gun. Prime enemies or


objects with its bullets and you
can then target somewhere else
to hurl your victim to. So, you
can throw enemies up into the air
with Void, and use the Graviton
gun to smash them together with
one that didn’t get hit.
You find yourself intuitively
experimenting and discovering

new tactics as you go with the
flow of combat. “[It’s] movement
as offence and defence, and
weapons that you can use in any
situation,” Willits tells us. “You
get this dance of death in this
combat [...] and it has this
beautiful kind of flow to it.”
Rage 2 is an open world game
but that doesn’t mean it’sonly
the environment that’s packed
with potential. The free and open
approach to combat Id is known
for has been worked in. Not only
are you let loose to explore as you

want, you’re free to engage with
the world as you choose, and the
possibilities are constantly
expanding, not only as a result of
your character being upgraded,
but because of how you’re
growing as a player too. “There’s a
levelabove–youcanlevelupas
a player,” says Nedfors.

Rage 2 isn’t the first game to
have input from multiple
developers, but very few companies
seem to work in such perfect
harmony as Id and Avalanche. Like
the result of two rock superstars
meeting to lay down a fresh track,
Rage 2 feels like a true
collaboration on all fronts, rather
than one developer handling a
little of this, and the other a little
of that. It’s the sort of mashup
experience that’ll make both
studios stronger when pursuing
their individual projects.

RAGE 2


Using the Shatter ability to blow people
away feels wonderfully impactful.


“THE POSSIBILITIES ARE CONSTANTLY


EXPANDING BECAUSE OF HOW YOU’RE


GROWING AS A PLAYER.”

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