play station official magazine

(maximka346) #1
087

REVIEW


INFO
FORMATPS4
ETAOUT NOW
PUBFUNCOM
DEVTHE BEARDED
LADIES CONSULTING


MUTANT YEAR ZERO:


ROAD TO EDEN


Allanimalsareequal...lyabletowieldshotguns


A


nyone familiar with the Mutant: Year
Zero tabletop RPG may not have
been filled with confidence by the
promotional materials for this game.
The series is known for its share of mutated
bears, but... a duck and a warthog? Thankfully,
instead of hakuna matata and “duck voice
acting”, you get the oppressive atmosphere of
fighting for your life at the end of times.

The look is familiar: rusting cars, dilapidated
ruins taken over by trees. Games certainly
haven’t lost their fascination with the end of
civilisation. Ostensibly a turn-based strategy
game in the vein of XCOM, Mutant: Year Zero
makes clever use of this setting in order to add
storytelling and exploration to the mix.
As mutants, Dux and Bormin are immune
to the radioactivity that turned most humans
into ghouls. They scour ruins for anything the
remaining ones can use. When the mechanic at
their settlement disappears in search of mythical
safe haven Eden, they set out to find him.

MYZ has desperation written
into its DNA. It’s vital to comb
each of the beautiful maps for
money and equipment, and
even then there’s never enough
to go around. Your party is
small and, thanks to surprising
spikes in difficulty, constantly
overpowered by ghouls, so
sneaking and silent takedowns
are vital. This blend of stealth
and strategy makes the game
exhilarating: every success is
hard-won. Downing enemies
with a critical hit before they
can call for backup will have
you and your team whooping.

OUTFOXED
Sometimes you need to sneak
past foes entirely. Chances are
you will have to come back, as
the experience points and gear
they drop will be vital down
the line. Each map needs you to
make use of cover in a different
way, so backtracking never feels
like grinding. You can spend
XP on ability upgrades as well
as special mutations, including

wings, stone skin, or magic that
bends nature to your will. Each
of these is crafted to help you
turn the tide at the last second


  • a common occurrence.
    MYZ stumbles on its
    storytelling as much as from
    being a PC port with a clunky
    control scheme and tiny text.
    Instead of a gripping narrative,
    you get jokes misconstruing
    the meaning of artefacts of our
    bygone civilisation, like the
    “Tale of (P)Izza and Fala(fel)’s
    Magical Palace”. The setup feels
    like a tabletop RPG one-shot,
    yanking you into and out of its
    world with nary a conclusion. It
    knows well where its strengths
    lie, however – as the old saying
    goes: come for the duck in a
    top hat, stay for the combat.


DUCK AND RUN @yourkyotowife


VERDICT

All encounters have two
things in common: cover is
sparse and large groups
overwhelm you easily.

Slightly overambitious in trying
to add unique elements to
round-based strategy, MYZ is
a romp when it sticks to its
silenced guns. A must for genre
lovers. Malindy Hetfeld

“THANKS TO SURPRISING


SPIKES IN DIFFICULTY, SILENT


TA KEDOWNS A RE VITA L.”

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