play station official magazine

(maximka346) #1
089

REVIEW


HOW TO... GET THE FIBRE MESH

There’s one item that
seems to be needed for
everything early on, but
isn’t anywhere to be
found, and that’s fibre
mesh. You need to make
the knife and then use it
on the Creepvine to get
Creepvine samples.
Then use the fabricator
to make the mesh. Easy.

THE FIRST FIVE HOURS...

1 We wake up to find the room’s on fire. Quick, put it out with a fire
extinguisher! 2 Hmm, people’s possessions are scattered all around the
debris of our spaceship. That’s pretty sad. 3 We’d better learn how to
catch, cook and eat fish before we starve. 4 These pipelines will help us
get oxygen underwater, and increase what we can build and ultimately
do. 5 We’ve placed our first foundation for a lab. Now it begins...

13245

IS IT BETTER THAN?

YES
The set environment
makes for a more
focused experience,
which proves a huge
difference.

NO
Fallout’s also got
construction and a
curated world, but
better production
values and combat.

YES
Abzû’s stylised
graphics make for a
striking game, but
Subnautica adds peril
and deep construction.

STAT PACK

Number of
minutes you have
to wait for a new
health pack to be
generated in
your pod.

Number of
players. You
dive alone. This
is the very
definition of a
solo adventure.

The century the
game is set in


  • we’d better get
    cracking with
    our spaceship
    building, eh?


62 1 30 22
The number
of seconds it
takes to load the
game world
when you first
begin playing.

structures can suddenly load
in all around you, and diving
down can see the bottom
appear in big square chunks.
Texture variety and quality is
lacking in places, though the
game certainly has moments
of extreme beauty. Crucially,
you’ll alwayswantto believe in
its world, to see what it has in
store for you next.
The scanning mechanism is
a brilliant way to allow you to
learn about this alien world,
while also putting your fate
literally in your own hands as
you find broken items, learn
their blueprints, and replicate
them in your fabricator. The
sense of achievement and
table-turning on what at first
appeared to be insurmountable
odds is wonderful.


DROWN AND OUT
The game isn’t easy, and there’s
a period of a few hours where
your oxygen tank won’t be big
enough for what you’ll want
to do, which means you often


have just five to ten seconds
to explore the sea floor before
swimming up again to the
surface. There are ways around
that, but the frequent threat of
drowning may give you some
anxiety. Still, there is a danger-
free creation mode (and a
one-life survival mode if you’re
ultra-brave), and the main game
is generally well balanced, if a
touch on the difficult side.
Subnautica tackles several
genres all at once and somehow
delivers on all of them. Few
games take one premise and
execute it so impressively. So
take the plunge, avoid Google,
lock yourselfaway for the
month, and discover a world
you’ll never forget.

VERDICT

THE OPM BREAKDOWN


Right Some
sights, like this
cave, are truly
breathtaking,
while others
might scare you.


Below This
watery game’s
construction
system is simply
magnificent.


Above left Your PDA talks to you, and the script is full of subtle humour.


Subnautica’s lack of graphical
polish is excusable given the
ambition, scope, and versatility
of what you’re able to do. Few
games are this consistently
surprising, let alone this well
designed. Justin Towell

5% Laughing at
the names of the
marine life.
‘Bladder Fish’
shouldn’t be
funny, but...

25% Trying not
to drown. Or
starve. Or die of
dehydration.

20%Worrying
that the destroyed
pods you find are
similar to yours.

3%Resisting
the temptation to
Google how to do
something. Don’t.
Give. In.

WHAT YOU DO IN... SUBNAUTICA

30%
Exploring the sea
floor, hunting for
resources to
build and fix
things.

17% Scanning
everything,
including yourself


  • hey, it’s fun.

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