play station official magazine

(maximka346) #1
091

REVIEW


INFO
FORMATPS4
ETAOUT NOW
PUBCD PROJEKT RED
DEVCD PROJEKT RED


THRONEBREAKER:


THE WITCHER TALES


Taking a Geralternative approach to the collectible card game


Y


ou know how in fantasy epics like
Game Of Thrones everyone’s family
history is tangled and contested?
Thronebreaker comes with a lineage to
rival any of Westeros’ noble families. It goes
back to the ’90s, when Andrzej Sapkowski’s
The Witcher novels first introduced the
fictional card game of Gwent. This was
adapted into a minigame for The Witcher 3,
proving so popular it got its own standalone
title. A spin-off that, in turn, begat its own
spin-off – and thus Thronebreaker was born.

The game is inextricably tied the free-to-play
Gwent. There’s a link to download Gwent from
the Store in the main menu, and finding treasure
chests here unlocks cards for use in multiplayer
matches there. But what Thronebreaker is trying
to achieve is closer to The Witcher 3 – a story-
led single-player campaign, with memorable
characters, sharp dialogue, and a Rivian ton of
side-quests to complete.
That might sound like an odd fit for a game
which is ultimately about laying cards on a virtual
table. But Thronebreaker expands beyond the
card games, with an RPG-style world to explore.
You move from village to village, chatting with
NPCs, collecting resources, and generally getting
into trouble. This part of the game presents you
with a host of decisions, both moral (who will

you side with in this conflict?)
and tactical (what resources are
you willing to spend to help
them?). Whatever you choose,
the results are – in classic The
Witcher 3 fashion – often not
what you expected. Which is
where the cards come in.

CARD TIMES
The way this works isn’t too
dissimilar to a musical, where
moments of high drama cause
characters to spontaneously
break into song, except in
Thronebreaker they break into
a collectible card game instead.
It’s a simpler version
of Gwent than you might
remember from previous
games, streamlined by years
of tweaking. Each player plays
their cards, representing troops
and war machinery, into two
rows (rather than the original’s
three). Each card has a strength
value and a special ability. This
can be an attack, but it’s just
as likely to boost strength,
shuffle units from one row to

another, or summon another
card from the deck. You win by
having the most strength on
the board at the end of a round,
rather than eliminating your
enemy. A full game is played
over three rounds, meaning you
can let an early loss slip past
to boost your chances later.
This makes for a more nuanced
game than Hearthstone or
Magic, but it does mean
victories can feel less decisive.
As the backbone of a larger
game, though, it’s solid, and
an interesting alternative to
the combat system of most
RPGs. Paired with a story
bearing all the hallmarks of
its The Witcher heritage,
Thronebreaker earns a place
within its tangled family tree.

A REAL CARD @alexjayspencer


VERDICT

Power cards have
animated illustrations
that help to sell the
power you’re wielding.

Collectible card game plus story-
heavy RPG might not sound like
an appealing cocktail, but this
proves that they’re two great
flavours that can taste great
together. Alex Spencer
Free download pdf