play station official magazine

(maximka346) #1

096


REVIEW


INFO
FORMATPS VR
ETAOUT NOW
PUB2K GAMES
DEVGEARBOX
SOFTWARE

BORDERLANDS 2 VR


Has Gearbox hit the Handsome Jackpot?


T


aking a game that’s over six years old
(and ultimately intended as a four-
player co-op experience) and turning
it into a single-player PS VR adventure
might sound like an odd decision, like serving
up a stale BLT without the B. In virtual reality.
Anyway, the idea of being immersed in an FPS
in this way is an appealing one; and clearly
harder to implement than you might think...

Although there have been some necessary
tweaks and additions, this is mostly the same
Borderlands 2 we awarded 9/10 when it released
on PS3 back in 2012. A quick look at the score
on this page will confirm that things aren’t
quite that straightforward, though, and not only
because this is now a solo experience.
This is a story-heavy FPS with dozens of
hours of gameplay, something that already gifts
it flashing neon trousers in the VR arena. It has
a strong sense of humour, and the jokes work
as well today as they did back then. The core
gameplay hook is a borderline-obsessive loot
mechanic. Defeated enemies drop items, but
most of your pickups will come from ransacking
countless crates and containers like the heroic

kleptomaniac you are. Most
interesting of all, the game
contains a crazy amount of
procedurally generated weapon
types, often incorporating
elemental damage. There’s a
“squee!” moment whenever you
stumble upon a particularly
powerful gun.

GUN FISHING
With the game transferred to
PS VR, we need to consider the
fundamentals. To Gearbox’s
credit, there’s lots to tinker
with in the menu regarding
comfort settings, although
finding a good balance between
smooth controls, decent field of
view, and VR comfort is tricky.
This is a non-VR peg that
doesn’t quite fit the VR hole.
You can play with a
DualShock, which is the best
option for ease of movement.
The game makes you aim with
your head however, which
A) contributes significantly to
the risk of motion sickness
given all the movement
necessary during combat, and
B) makes opening containers


  • most of which are at or


below waist level – awkward.
Dual PS Move controllers work
better. Mastering movement
with this control scheme takes
longer, but the payoff is more
enjoyable shootouts and a
smoother experience overall.
Teleportation is always an
option, but not a great one,
especially in the middle of
combat. The PS Aim controller
would offer the best of both
control schemes... but isn’t
supported. D’oh!
The addition of a “BAMF
Time” ability, which temporarily
slows down the action, feels
like an apology for the slight
awkwardness that even the best
control setup offers. Certainly,
you’ll probably use it more to
get your bearings than for any
tactical reasons. Persevere, and
this is great fun, but not as
much fun as the original.

LOAD OF CLAPTRAP

VERDICT

Not as pretty in VR as
you might expect, but
the graphics do the job.

What we have here is a
beloved, fun game battling an
ill-advised move into virtual
reality. The fun game wins the
fight at the end of the day – just
about. Luke Kemp

“THIS IS A NON-VR PEG THAT


DOESN’T QUITE FIT THE


VIRTUAL REALITY HOLE.”


@Jim_Crikey

PS VR REVIEW

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