PR.qxd

(Ben Green) #1
340 Index

versus structure 111, 114
visual staging for 153–154, 156,
164, 165–166, 167, 172, 188
game plan 112, 114, 121, 130,
131, 183, 205, 266, 269, 328
games 2, 9, 10, 68, 72, 115, 277, 278,
292–299, 302, 305, 320, 327,
333, 334, 335
breaking into 296, 297
budgets 9, 10
concept proposal 294
development 68, 78, 292–294,
295, 296, 297–298
dialogue 295, 296
history 19, 34
ratings 120, 296
selling 293, 294, 303–304, 305
storyline 201, 293, 295–296
varieties 72, 292, 294, 299
wireless 292, 293, 297–298,
303–304
writing 295–296, 297, 327, 333,
334, 335
genre 81, 111, 196, 273, 287, 288,
294, 296, 310, 315, 328
goal 63, 65, 68, 71, 111, 112, 113,
114, 115, 119, 121, 130, 131,
176, 205, 264, 265, 267–268,
269, 270
pitching 310, 329

hero/star/protagonist 331
as a network core value 83
classic 65
comedy 183
in a feature 279, 283
in a game 295
in a story 68, 70–72, 111–115,
118–119, 120, 121, 130,
131–132, 133, 176, 177, 204,
205, 262, 264–270, 279, 283,
288, 331
kid’s interest in 48, 49, 52, 53, 72,
80–81
pitching 310, 329
high-concept story 40, 264–265,
278, 328
high point 113, 269, 283
history of animation 13–38, 297
Africa 34–35
Argentina 35, 36
Australia 14, 21, 22, 24, 27, 30,
31–32, 33
Austria 37
beginnings of animation 13–14

Belgium 13, 24
Brazil 36
Canada 14, 20, 21, 24, 32, 33, 37
Chile 35–36
China 27, 28–29, 31
Columbia 36
Cuba 36
Czech Republic 26
Denmark 24
Egypt 34–35
Estonia 25
France 13, 18, 23–24, 25, 32, 34,
37
games 18–19, 34
Germany 22, 24, 32, 34, 37
globalization 37
Hungary 16, 21, 22, 23, 26, 37
India 20, 27, 31, 32–33
Iran 33
Iraq 22
Ireland 16
Israel 31, 33–34
Italy 13, 22–23, 24, 37
Japan 19, 27–28, 29, 30
Malaysia 30
Mexico 36–37
Netherlands 20, 37
New Zealand 21, 32
North Korea 28
Philippines 27, 30–31
Poland 23, 25, 31
Portugal 23
Russia 25, 26, 37
Singapore 30
South Africa 34
South Korea 27, 28
Spain 23
Sweden 25
Taiwan 29
time line 14–38
United Kingdom 13, 20–22, 23,
32, 37, 289
United States 14–20, 21, 24, 26,
27, 28, 31, 33, 34, 36, 37
Vietnam 27, 30
wireless 297
Yugoslavia (Croatia,
Montenegro, Bosnia and
Herzegovina) 23, 26–27
hook 78, 84, 264, 278, 311, 328
How To Care For Your Monster
bible 89–108
human development 45–57, 291
developmental areas 45, 289,
291

eight 50–51
eleven 52
fifteen 54
first year 46
five 48–49
fourteen 54
gender differences 48, 49–56,
61–62, 72–73, 80–81, 197
late adulthood 56
midlife 56
nine 51
old age 56
other developmental issues
56–57
preschool (ages three to five)
47–48
seven 50
seventeen to twenty-one 55
six 49–50
sixteen 54–55
ten 52
thirteen 53–54
toddlers 46–47
twelve 52–53
young adulthood 55

ideas 39–43, 66, 77–80, 81, 86, 118,
177, 289, 290, 304–305, 321
for games 293, 304–305, 321
for series 66–68, 77–80, 81, 88,
177, 289, 290, 292, 310, 311,
312, 321
for series episodes 117–126, 289,
291, 316, 321
marketability 43, 78–80, 81,
82–84, 87, 88, 177
pitching 310, 311
independent films 2, 43, 86–87,
277–278, 298–299, 303
international
considerations 80, 87, 166,
189–192, 193, 204, 205, 273,
288, 289, 298
features 277–278, 284
financing 87, 277–278, 302, 305
history 13–38
humor 87, 166, 187, 189–192,
193, 288
influences 37, 46, 56–57, 321
looking for work 317
marketing 80, 84, 277–278, 288,
302, 303, 304, 305, 306
yourself 317
preschool programming 288,
289

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