102 Foundations of Visual Perception
gain function in Figure 4.4). When it is used as a prescriptive
framework, it is called an ideal observer.
Observers in the laboratory, or parts of the visual system,
are not subject to prescriptions. What they actually do is
shown in Figure 4.5, which is a descriptive framework: how
observers (or, more generally, systems) actually make deci-
sions (Kubovy & Healy, 1980; Tanner & Sorkin, 1972).
The diagram identifies four opportunities for the observer
to deviate from the normative model:
1.Observers do not know the likelihood function or the prior
probabilities unless they learned them. They are unlikely
to have learned them perfectly; that is why we have
replaced the “likelihood function” and the “prior distribu-
tions” of Figure 4.4 with their subjective counterparts.
2.Instead of combining the “likelihood function” and the
“prior distributions” by using Bayes’s rule, we assume
that the observer has a computer that combines the subjec-
tive counterparts of these two sources of information. This
computer may not follow Bayes’s rule.
3.The subjective gain function may not simply reflect the
payoffs. Participants in an experiment may not only desire
to maximize gain; they may also be interested in exploring
the effect of various response strategies.
4.Instead of combining the “posterior distribution” with the
“gain function” in a way that will maximize gain, we as-
sume that the observer has a biaser that combines the sub-
jective counterparts of these two sources of information.
Problems with Threshold Theories
We have seen that the ROC curve for high-threshold theory is
linear. Such ROC curves are never observed. Let us consider
an example. In the animal behavior literature, a widely
accepted theory of discrimination was equivalent to high-
threshold theory. Cook and Wixted (1997) put this theory to a
test in a study of six pigeons performing a texture discrimi-
nation. On each trial the pigeons were show one of many po-
tential texture patterns on a computer screen (Figure 4.6).
In some of these patterns all the texture elements were iden-
tical in shape and color. Such patterns were called Same (Fig-
ure 4.6D). In the other patterns some of the texture elements
Observer’s
Likelihood
Function
Observer’s
Prior
Distributions
Observer’s
Posterior
Distribution
Observer’s
Gain
Function
Response
Previous
Stimuli
Bayes’s
Theorem
Decision
Rule
Learning
or Evolution Simulus Computer Biaser
Payoffsor
Ecological
Contingencies
Figure 4.5 Bayesian inference (descriptive).
Likelihood
Function
Prior
Distributions
Posterior
Distribution
Gain
Function
Response
Bayes’s
Theorem
Decision
Rule
Stimulus
Figure 4.4 Bayesian inference (prescriptive).