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TRAVELERS AND THEINTERNET 465Pre-Consumption Consumption Post-Consumption
Planning
Expectation Formation
Decision-Making
Transactions
AnticipationConnection
Navigation
Short-Term Decision-Making
On-Site TransactionsSharing
Documentation
External Memory
Re-experiencing
AttachmentFigure 2: Communication and information needs in the three stages of tourism consumption.trips, formulate correct expectations, and evaluate, com-
pare, and select alternatives, as well as to communicate
with the providers of tourism products and services to
prepare or execute transactions. In contrast, the functions
served by technologies during the actual consumption of
tourism experiences are more related to being connected
and to obtaining detailed information relevant at a specific
place and moment in time. During the postconsumption
phase, Internet technologies are used in ways that allow
sharing, documenting, storing, and reliving tourism ex-
periences, as well as establishing close relationships with
places, attractions, or product/service providers, as in the
case of Frequent Flyer programs. For example, e-mail will
typically be used in all stages, but mainly to obtain in-
formation or make reservations in the preconsumption
phase, to stay connected with family and friends while
traveling, and to share pictures and stories with members
of one’s travel party or other individuals after concluding a
trip. Although all Internet technologies are probably used
by travelers at some point or in some way, several appli-
cations have been identified as being of particular impor-
tance in the context of tourism experiences. The following
provides an overview of these technologies, how they tend
to be used, and the impact they have on consumers during
the various stages of the tourism consumption process.Preconsumption
It is in the initial phase of the tourism consumption pro-
cess that most of the impacts related to Internet-based
technologies are currently experienced. Consumers use
the Internet and its diverse applications in this first stage
of the tourism experience to gather information, formu-
late expectations, inform/support their decision-making,
and reserve or purchase the various components (trans-
portation, accommodation, etc.) to be consumed during
their trips.Brochureware
Brochureware refers to Web sites or Web pages cre-
ated by transferring the contents of printed tourism
brochures directly to digital environments. Brochureware
was one of the first Internet applications made available
to tourism consumers, owing to the fact that tourism
businesses quickly recognized the value of the Internet
as a powerful publishing medium. Web sites designed
as brochureware represent the simplest form of Web
design and completely ignore the content presentationand communication possibilities the World Wide Web of-
fers (Hanson, 2000). Nevertheless, brochureware is the
most common way in which tourism information is cur-
rently made available to consumers and, consequently,
constitutes an integral part of tourism-related online
experiences. Despite their obvious limitations, digitized
tourism brochures on the Internet still support con-
sumers in that they enable potential travelers to browse
and evaluate tourism products without temporal or spa-
tial limitations. Furthermore, even the very basic im-
plementations of brochureware make use of hypertext
and provide hyperlinks that allow consumers to move
through online tourism information in ways that are typ-
ically not supported by printed brochures. Brochureware
is expected to give way to more interactive forms of
Web site content presentation as more and more tourism
businesses recognize the value of engaging consumers in
experiential ways.Virtual Tours
Virtual tours are tools that enable the potential consumers
of tourism products to explore and immerse themselves
within an interactive Web environment in order to gain
the needed experiential information about a destination
or tourism establishment (Cho & Fesenmaier, 2001). The
term “virtual tour” is widely used on the Web and can
range from a series of pictures or slide shows to stream-
ing video and highly interactive virtual reality settings.
The realism provided through virtual tours creates im-
mersion, which, in turn, leads to immediate, direct, and
real experiences that generate a strong sense of presence.
As a result of this telepresence experienced through vir-
tual tours, consumers are able to construct a more vivid
picture of the tourism product and are therefore more
likely to reach well-informed decisions. Thus, the signif-
icance of virtual tours in the context of tourism lies in
providing consumers with an opportunity for “product
trial” before the actual purchase. Tourism products are, in
large part, experience-oriented intangible goods (Vogt &
Fesenmaier, 1998) that are typically consumed at a place
far away from the point of purchase and often cannot
be experienced without being consumed in their entirety.
Consequently, product trial is usually not available to
the potential consumers of tourism products. However,
tourism bears many risks because its components are con-
sumed in unfamiliar environments, constitute a signifi-
cant expenditure for most consumers, and typically entail
high involvement from the part of the consumer. Given