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(Nora) #1
The foot looks more natural in this position.

So far you’ve used only forward kinematics to animate the biped. Next
you’ll use inverse kinematics by moving the foot to move the entire leg.

6 Right-click the same foot and choose Move from the quad menu.

TIPYou can choose the transform tools either from the main toolbar or by
right-clicking to open the quad menu.

The Transform gizmo switches to an axis tripod showing two of three
arrows in this viewport. They are displayed at right angles with the Z axis
pointing up and the Y axis pointing left.

Ready to move the foot.

7 In the Left viewport, move the cursor over the Y axis of the gizmo until
it turns yellow, then move the foot a little to the right.

768 | Chapter 5 Character-Animation Tutorials

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