The knee bends to accommodate the new position of the foot.The knee bends.In this move, you’ve just used inverse kinematics. The foot, calf, and thigh
are linked together in a hierarchical chain. By moving the end of the
chain, the foot, you rotated the lower and upper leg objects.8 Save the scene as MySwimmer02.max.Animate the leg:
Everything you’ve done so far has been at frame 0. Now you’ll move forward
in time and animate the pose at frame 10.
1 Move the time slider to frame 10.2 Move the foot downward on the Z axis until the knee straightens out.3 Press Page Up twice to select Bip01 R Thigh.4 Right-click and choose Rotate from the quad menu, then rotate the Bip01
R Thigh approximately −10 degrees about the Z axis.Creating a Simple Freeform Animation | 769