4 Play the animation. The biped should perform two complete strokes
with its left arm.
5 Save your scene as MySwimmer07.max.
Add rotation to the spine:
Next you’ll add some rotations for the spine to make the animation more
convincing. This spine of this biped figure (cs4_tut_rtgame.fig) has only two
segments. You’ll rotate the large section representing the upper torso.
1 Make sure that Auto Key is still on.
2 Select Bip01 Spine1.
NOTEThe first spine object is Bip01 Spine. The large second spine object is
Bip01 Spine1.
3 Right-click the Front viewport.
4 Move the time slider to frame 0, and on the Key Info rollout,
click Set Key.
This sets a start key for the rotation.
5 Move the time slider to frame 10 and rotate Bip01 Spine1 approximately
− 15 degrees about the X axis.
This makes the body appear to follow the movement of the arm.
786 | Chapter 5 Character-Animation Tutorials