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4 Play the animation. The biped should perform two complete strokes
with its left arm.

5 Save your scene as MySwimmer07.max.

Add rotation to the spine:

Next you’ll add some rotations for the spine to make the animation more
convincing. This spine of this biped figure (cs4_tut_rtgame.fig) has only two
segments. You’ll rotate the large section representing the upper torso.

1 Make sure that Auto Key is still on.

2 Select Bip01 Spine1.

NOTEThe first spine object is Bip01 Spine. The large second spine object is
Bip01 Spine1.

3 Right-click the Front viewport.

4 Move the time slider to frame 0, and on the Key Info rollout,
click Set Key.
This sets a start key for the rotation.

5 Move the time slider to frame 10 and rotate Bip01 Spine1 approximately
− 15 degrees about the X axis.
This makes the body appear to follow the movement of the arm.

786 | Chapter 5 Character-Animation Tutorials

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