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Rotate the pelvis.

10 Copy these two keys to frames 20 and 30.

TIPYou can also add a few degrees of rotation around the Y axis as well for
the pelvis if you like.

Next you’ll copy the pelvis and spine rotation keys to repeat the motion.

11 Make sure that the pelvis is still selected, then hold down the Ctrl key
and click the Bip01 Spine01 object (the large torso spine object).

12 In the track bar, drag a selection rectangle around the four visible keys.

13 Hold down the Shift key and drag the keys so the leftmost key is copied
to frame 40. Move the time slider back and forth to see the animation.

14 Copy the key from frame 0 to frame 80 to complete the set of keys.

The final set of Bip01 Spine1 keys.

788 | Chapter 5 Character-Animation Tutorials

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