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5 Move the time slider to observe the head rotation.
Actually, it would look better if the head were turned up at frame 30.

6 Slide the key you made at frame 20 along the track bar to frame 30. Do
not hold down the Shift key for this step.
The biped lifts and lowers its head once in the 40 frame cycle.

TIPYou can move the time slider to frame 30, then slide the key on top of
it.

7 To explore another way to copy keys, right-click the time slider.
The Create Key dialog is displayed. This lets you create keys by choosing
a source and a destination.

TIPYou don’t have to turn on Auto Key to set keys this way.

8 Set Source Time to 30 and Destination Time to 70, and then click OK.

9 Right-click the time slider again.

10 Set Source Time to 0 and Destination Time to 80, and then click OK.

This completes the head motion, but the right arm motions still need work.
That comes next.

Animate the other arm with Copy Tracks:

Copy Tracks lets you copy and paste the animation tracks of selected objects
to other objects, or to opposite body parts.

1 Make sure that Auto Key is still on.

2 In the Top viewport, double-click Bip01 L Clavicle to select the entire left
arm.

790 | Chapter 5 Character-Animation Tutorials

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