10 Click Body Horizontal, move the center of mass so that it is over
the heel of the right foot and set a key.
11 At frame 27, select Bip01 L Foot and set a free key.
12 Move the time slider and watch the animation of the foot and the pivot
points.
13 Save the scene as MyWalk03.max.
Continue the walk cycle:
1 At frame 27, click Body Vertical so you can move the center of mass.
2 Lower the body slightly, so the biped sinks a bit as the right foot
flattens onto the floor. Set a key for the center of mass.
3 Move the time slider ahead to frame 32. Move the center of mass so it’s
over the ball of the right foot. Set a key for the center of mass.
812 | Chapter 5 Character-Animation Tutorials