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15 On the Copy/Paste rollout, activate the Perspective viewport and
click Copy Posture again. Name the posture LArm forward.

16 At frame 37, click Paste Posture Opposite.
The right arm swings in front of the body.

17 Turn off Auto Key.

18 Move the time slider back and forth to evaluate the animation.

19 Save the scene as MyWalk05.max.

Add sway to the shoulders and hips:


You’ve animated the character by moving its hands and feet and center of
mass. But the spine, hips, and head are still stationary. You’ll add some
rotations to the shoulders and hips to complete the walk cycle.


1 Select Bip01 Pelvis and move the time slider to frame 15.
The left foot is locked at this frame with a planted key.
Be careful where you add the hip rotations. Don’t inadvertently disturb
the work you’ve done on the feet so far.
As the legs extend and swing forward, the hips rotate slightly in the
direction of the movement.

2 Rotate the pelvis about the Y-axis approximately –2 degrees and set
a key.

Animating a Freeform Walk Cycle | 821

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