8 At frame 37, rotate the spine approximately 12 degrees about the X axis
and set a key.
The spine can freely rotate about all three axes. You can make adjustments
on each one. Rotate about the Z axis for a more stooped walk. Increase
rotation about the X axis to make the walk loose and floppy.
Instead of animating the spine, you can also animate the clavicles to raise
or lower the shoulders.
Twist links mode:
The Bend Links rollout includes tools you can use for animation. You can use
either the Bend Links or the Twist Links to animate the bending and/or twisting
of the spine.
1 Choose Figure Mode.
In the Structure Rollout change Spine Links to 5. You can have up to 10
spine links but you will use five to observe the effect.
2 Turn off Figure Mode.
3 Turn on Auto Key.
824 | Chapter 5 Character-Animation Tutorials