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(Nora) #1
Animate the weights of SubAnim controllers:

1 Open shake_and_walk_start.max.

2 Play the animation.
The biped takes a few steps, then pauses for a moment or two, then walks
on.

3 In the Perspective Viewport, select Bip01 Spine, the lowest spine object.

4 On the Motion panel, open the Assign Controller rollout.

5 In the Assign Controller window, expand the Biped SubAnim so you can
see the list controllers.

6 Expand the BipRotationList, and highlight the entry marked Available.

832 | Chapter 5 Character-Animation Tutorials

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