Animate the weights of SubAnim controllers:
1 Open shake_and_walk_start.max.
2 Play the animation.
The biped takes a few steps, then pauses for a moment or two, then walks
on.
3 In the Perspective Viewport, select Bip01 Spine, the lowest spine object.
4 On the Motion panel, open the Assign Controller rollout.
5 In the Assign Controller window, expand the Biped SubAnim so you can
see the list controllers.
6 Expand the BipRotationList, and highlight the entry marked Available.
832 | Chapter 5 Character-Animation Tutorials