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(Nora) #1
7 Click the Assign Controller button.
The Assign Rotation Controller dialog appears.

8 Choose Noise Rotation in the list, and click OK.
The Noise Rotation Properties dialog is displayed. Don't close this dialog.

9 Play the animation in the viewport.
The biped shakes drastically as it walks.

10 In the Properties floater, turn Fractal Noise off.


11 As the animation plays, change the Frequency in the Properties dialog,
using the spinner. Lower the value until the shake becomes slower and
more rhythmic. Probably a value of 0.2 or less will be good to use, but
you can choose whatever you like.


12 As the animation plays, change the X, Y and Z values. Set the three values
to 0 , then change them individually, one at a time.
To create a shimmy effect, set X Strength to be 2 , Y and Z Strength to 0.


Using Controllers with Biped | 833

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