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6 Near the bottom of the Rotation List rollout, right-click the Weight field
spinner. This sets it to zero.

TIPRight-clicking any spinner resets it to its lowest possible value.

7 Move the time slider to frame 69.

TIPUse the < and > keys on the keyboard to move from frame to frame.

8 Change the Rotation List Weight field to 100.0.
The spinner is outlined in red to show it is animated.

9 Drag the time slider back and forth from frame 0 to frame 100 to see the
animation. The biped shakes while walking and stops shaking during the
pause.

10 Next, you make the biped start shaking again at frame 191. At frame 190,
set a key with the Noise Rotation Weight set to 0 , and to 100 at frame
191.

TIPAt frame 190, hold down the Shift key while you right-click on the
spinner. This will set a key without having to change the value.

11 In the Keyframing rollout, turn off Manipulate SubAnims when you're
done.

12 Play the animation.

13 Save your file as myshake_and_walk.max, or open
shake_and_walk_finished.max for comparison.

If you are exporting to a game engine, or if you want to use this animation
with Layers or in the Motion Mixer, you will need to collapse the list controller
animation (see following procedure). This will add the controllers animation
keys to the tracks of the Biped SubAnim.

NOTE3ds Max has different behaviors for controllers and constraints. The
controller animation will be layered onto the existing keys in the Biped SubAnim
track. If you have used a constraint, however, it will replace the Biped Subanim
tracks.

836 | Chapter 5 Character-Animation Tutorials

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