Create animated bones from bipeds:
1 On the Quick Access toolbar, click the Open File button, navigate
to the \animation\character_animation\freeform_animation folder, and
open createbones_start.max.
Biped takes a bow.
2 Play the animation.
Observe the biped and its movement.
3 From the Application menu, choose Export.
4 Name the file mycreatebones.fbx. From the Save As Type list, choose
Autodesk (*.FBX), and then click Save.
This opens the Export FBX dialog.
5 Accept all the default values and click OK.
Wait while the exporter calculates the TRS animation.
840 | Chapter 5 Character-Animation Tutorials