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Create animated bones from bipeds:

1 On the Quick Access toolbar, click the Open File button, navigate
to the \animation\character_animation\freeform_animation folder, and
open createbones_start.max.

Biped takes a bow.

2 Play the animation.
Observe the biped and its movement.

3 From the Application menu, choose Export.

4 Name the file mycreatebones.fbx. From the Save As Type list, choose
Autodesk (*.FBX), and then click Save.
This opens the Export FBX dialog.

5 Accept all the default values and click OK.
Wait while the exporter calculates the TRS animation.

840 | Chapter 5 Character-Animation Tutorials

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