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6 From the Application menu choose Reset.


The biped disappears and the viewports reset.

7 From the Application menu, choose Import and open the file
you just exported.
The import dialog appears.


8 In the Import Configuration group, click the More button next to Bones.


Use the Advanced Bone Options dialog that opens to set the Bone Objects
> Width and Length both to 3.

9 Click OK to close the dialog. Click OK again to import the FBX file and
create the bones.
A bone skeleton appears in the viewport.


Creating Animated Bones with Biped | 841

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