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3 Close the Motion Flow Graph window and click Play.

Use Orbit and Zoom to adjust the Perspective view for a
better look at the motion.
As the animation progresses, the script list shows the name of the
currently played clip in uppercase letters followed by three asterisks. The
numbers to the left of each clip name show the frame number where the
clip begins.
The default Minimum Motion Loss search method did not choose ideal
starting frames in this case: the biped spins unnaturally during the
transition. First you’ll edit the transition manually, then you’ll try an
optimized transition that uses minimum foot sliding.

Use the Transition Editor:

When you edit transitions manually, you can discard unwanted motion and
adjust the duration of transitions. You can also change the direction of the
destination clip in the Transition Editor.

1 Click AxeKick in the Scripts list.
Controls in the Scripts group are activated.

2 Click Edit Transition.
The Transition Editor dialog displays; the source and destination clip
names appear in the title of the dialog. Position the dialog so the
Perspective viewport is visible.

848 | Chapter 5 Character-Animation Tutorials

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